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Searched refs:fluid_voice_optimize_sample (Results 1 – 25 of 26) sorted by relevance

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/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidlite/include/fluidsynth/
H A Dvoice.h89 FLUIDSYNTH_API int fluid_voice_optimize_sample(fluid_sample_t* s);
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidsynth/include/fluidsynth/
H A Dvoice.h57 FLUIDSYNTH_API int fluid_voice_optimize_sample(fluid_sample_t* s);
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/libretro/deps/fluidsynth/include/fluidsynth/
H A Dvoice.h89 FLUIDSYNTH_API int fluid_voice_optimize_sample(fluid_sample_t* s);
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/include/fluidsynth/
H A Dvoice.h57 FLUIDSYNTH_API int fluid_voice_optimize_sample(fluid_sample_t* s);
/dports/audio/gmsynth-lv2/gmsynth.lv2-0.5.0/fluidsynth/fluidsynth/
H A Dvoice.h64 FLUIDSYNTH_API int fluid_voice_optimize_sample(fluid_sample_t *s);
/dports/audio/fluidsynth/fluidsynth-2.2.4/include/fluidsynth/
H A Dvoice.h69 FLUIDSYNTH_API int fluid_voice_optimize_sample(fluid_sample_t *s);
/dports/audio/ardour6/Ardour-6.8.0/libs/fluidsynth/fluidsynth/
H A Dvoice.h69 FLUIDSYNTH_API int fluid_voice_optimize_sample(fluid_sample_t *s);
/dports/audio/avldrums-lv2/avldrums.lv2-0.4.2/fluidsynth/fluidsynth/
H A Dvoice.h64 FLUIDSYNTH_API int fluid_voice_optimize_sample(fluid_sample_t *s);
/dports/audio/fluidsynth/fluidsynth-2.2.4/src/sfloader/
H A Dfluid_defsfont.c420 fluid_voice_optimize_sample(sample); in fluid_defsfont_load_all_sampledata()
432 fluid_voice_optimize_sample(sample); in fluid_defsfont_load_all_sampledata()
2223 fluid_voice_optimize_sample(sample); in load_preset_samples()
/dports/audio/ardour6/Ardour-6.8.0/libs/fluidsynth/src/
H A Dfluid_defsfont.c419 fluid_voice_optimize_sample(sample); in fluid_defsfont_load_all_sampledata()
431 fluid_voice_optimize_sample(sample); in fluid_defsfont_load_all_sampledata()
2204 fluid_voice_optimize_sample(sample); in load_preset_samples()
H A Dfluid_voice.c1890 fluid_voice_optimize_sample(fluid_sample_t *s) in fluid_voice_optimize_sample() function
/dports/audio/avldrums-lv2/avldrums.lv2-0.4.2/fluidsynth/src/
H A Dfluid_defsfont.c406 fluid_voice_optimize_sample(sample); in fluid_defsfont_load_all_sampledata()
2067 fluid_voice_optimize_sample(sample); in load_preset_samples()
H A Dfluid_voice.c1834 fluid_voice_optimize_sample(fluid_sample_t *s) in fluid_voice_optimize_sample() function
/dports/audio/gmsynth-lv2/gmsynth.lv2-0.5.0/fluidsynth/src/
H A Dfluid_defsfont.c406 fluid_voice_optimize_sample(sample); in fluid_defsfont_load_all_sampledata()
2067 fluid_voice_optimize_sample(sample); in load_preset_samples()
H A Dfluid_voice.c1834 fluid_voice_optimize_sample(fluid_sample_t *s) in fluid_voice_optimize_sample() function
/dports/audio/fluidsynth/fluidsynth-2.2.4/
H A DChangeLog717 * src/fluid_voice.c (fluid_voice_optimize_sample): Moved a
723 * src/fluid_defsfont.c: Moved call to fluid_voice_optimize_sample
727 * src/fluid_voice.c (fluid_voice_optimize_sample): Added a check
794 * src/fluid_voice.c (fluid_voice_optimize_sample):
800 * src/fluid_voice.c (fluid_voice_optimize_sample): Removed loop peak detection
802 is responsible to call fluid_voice_optimize_sample (if it doesn't, the turnoff optimization is
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/
H A DChangeLog717 * src/fluid_voice.c (fluid_voice_optimize_sample): Moved a
723 * src/fluid_defsfont.c: Moved call to fluid_voice_optimize_sample
727 * src/fluid_voice.c (fluid_voice_optimize_sample): Added a check
794 * src/fluid_voice.c (fluid_voice_optimize_sample):
800 * src/fluid_voice.c (fluid_voice_optimize_sample): Removed loop peak detection
802 is responsible to call fluid_voice_optimize_sample (if it doesn't, the turnoff optimization is
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidsynth/src/synth/
H A Dfluid_voice.c1517 fluid_voice_optimize_sample(fluid_sample_t* s) in fluid_voice_optimize_sample() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/src/synth/
H A Dfluid_voice.c1482 fluid_voice_optimize_sample(fluid_sample_t* s) in fluid_voice_optimize_sample() function
/dports/audio/fluidsynth/fluidsynth-2.2.4/src/synth/
H A Dfluid_voice.c1893 fluid_voice_optimize_sample(fluid_sample_t *s) in fluid_voice_optimize_sample() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidlite/src/
H A Dfluid_defsfont.c390 fluid_voice_optimize_sample(sample); in fluid_defsfont_load()
578 fluid_voice_optimize_sample(sample); in fluid_defsfont_get_sample()
H A Dfluid_voice.c1928 int fluid_voice_optimize_sample(fluid_sample_t* s) in fluid_voice_optimize_sample() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/libretro/deps/fluidsynth/src/
H A Dfluid_defsfont.c390 fluid_voice_optimize_sample(sample); in fluid_defsfont_load()
575 fluid_voice_optimize_sample(sample); in fluid_defsfont_get_sample()
H A Dfluid_voice.c1928 int fluid_voice_optimize_sample(fluid_sample_t* s) in fluid_voice_optimize_sample() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidsynth/src/sfloader/
H A Dfluid_defsfont.c596 fluid_voice_optimize_sample(sample); in fluid_defsfont_load()

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