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Searched refs:fnLockMouse (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dmouse.h87 void fnLockMouse();
H A Dmouse.cpp346 void Mouse::fnLockMouse() { in fnLockMouse() function in Sword1::Mouse
H A Dlogic.cpp747 &Logic::fnLockMouse, in setupMcodeTable()
1294 int Logic::fnLockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x)… in fnLockMouse() function in Sword1::Logic
1295 _mouse->fnLockMouse(); in fnLockMouse()
H A Dlogic.h159 int fnLockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dmouse.h87 void fnLockMouse();
H A Dmouse.cpp346 void Mouse::fnLockMouse() { in fnLockMouse() function in Sword1::Mouse
H A Dlogic.cpp749 &Logic::fnLockMouse, in setupMcodeTable()
1296 int Logic::fnLockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x)… in fnLockMouse() function in Sword1::Logic
1297 _mouse->fnLockMouse(); in fnLockMouse()
H A Dlogic.h159 int fnLockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);