Searched refs:fnSetWholePalette (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/ |
H A D | logic.h | 117 int fnSetWholePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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H A D | logic.cpp | 708 &Logic::fnSetWholePalette, in setupMcodeTable() 936 int Logic::fnSetWholePalette(Object *cpt, int32 id, int32 spritePal, int32 d, int32 e, int32 f, int… in fnSetWholePalette() function in Sword1::Logic
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/dports/games/scummvm/scummvm-2.5.1/engines/sword1/ |
H A D | logic.h | 117 int fnSetWholePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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H A D | logic.cpp | 710 &Logic::fnSetWholePalette, in setupMcodeTable() 938 int Logic::fnSetWholePalette(Object *cpt, int32 id, int32 spritePal, int32 d, int32 e, int32 f, int… in fnSetWholePalette() function in Sword1::Logic
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