Searched refs:fname_ballistic (Results 1 – 4 of 4) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 329 void initBitmapsPrimaryTop(char *fname, char *fname_ballistic); 330 void initBitmapsPrimaryMiddle(char *fname, char *fname_ballistic); 331 void initBitmapsPrimaryLast(char *fname, char *fname_ballistic); 332 void initBitmapsSecondaryTop(char *fname, char *fname_ballistic); 333 void initBitmapsSecondaryMiddle(char *fname, char *fname_ballistic); 334 void initBitmapsSecondaryBottom(char *fname, char *fname_ballistic);
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H A D | hudtarget.cpp | 5833 void HudGaugeWeapons::initBitmapsPrimaryTop(char *fname, char *fname_ballistic) in initBitmapsPrimaryTop() argument 5841 primary_top[1].first_frame = bm_load_animation(fname_ballistic, &primary_top[1].num_frames); in initBitmapsPrimaryTop() 5848 void HudGaugeWeapons::initBitmapsPrimaryMiddle(char *fname, char *fname_ballistic) in initBitmapsPrimaryMiddle() argument 5856 primary_middle[1].first_frame = bm_load_animation(fname_ballistic, &primary_middle[1].num_frames); in initBitmapsPrimaryMiddle() 5863 void HudGaugeWeapons::initBitmapsPrimaryLast(char *fname, char *fname_ballistic) in initBitmapsPrimaryLast() argument 5869 primary_last[1].first_frame = bm_load_animation(fname_ballistic, &primary_last[1].num_frames); in initBitmapsPrimaryLast() 5876 void HudGaugeWeapons::initBitmapsSecondaryTop(char *fname, char *fname_ballistic) in initBitmapsSecondaryTop() argument 5884 secondary_top[1].first_frame = bm_load_animation(fname_ballistic, &secondary_top[1].num_frames); in initBitmapsSecondaryTop() 5891 void HudGaugeWeapons::initBitmapsSecondaryMiddle(char *fname, char *fname_ballistic) in initBitmapsSecondaryMiddle() argument 5899 …secondary_middle[1].first_frame = bm_load_animation(fname_ballistic, &secondary_middle[1].num_fram… in initBitmapsSecondaryMiddle() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 347 void initBitmapsPrimaryTop(char *fname, char *fname_ballistic); 348 void initBitmapsPrimaryMiddle(char *fname, char *fname_ballistic); 349 void initBitmapsPrimaryLast(char *fname, char *fname_ballistic); 350 void initBitmapsSecondaryTop(char *fname, char *fname_ballistic); 351 void initBitmapsSecondaryMiddle(char *fname, char *fname_ballistic); 352 void initBitmapsSecondaryBottom(char *fname, char *fname_ballistic);
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H A D | hudtarget.cpp | 5877 void HudGaugeWeapons::initBitmapsPrimaryTop(char *fname, char *fname_ballistic) in initBitmapsPrimaryTop() argument 5885 primary_top[1].first_frame = bm_load_animation(fname_ballistic, &primary_top[1].num_frames); in initBitmapsPrimaryTop() 5892 void HudGaugeWeapons::initBitmapsPrimaryMiddle(char *fname, char *fname_ballistic) in initBitmapsPrimaryMiddle() argument 5900 primary_middle[1].first_frame = bm_load_animation(fname_ballistic, &primary_middle[1].num_frames); in initBitmapsPrimaryMiddle() 5907 void HudGaugeWeapons::initBitmapsPrimaryLast(char *fname, char *fname_ballistic) in initBitmapsPrimaryLast() argument 5913 primary_last[1].first_frame = bm_load_animation(fname_ballistic, &primary_last[1].num_frames); in initBitmapsPrimaryLast() 5920 void HudGaugeWeapons::initBitmapsSecondaryTop(char *fname, char *fname_ballistic) in initBitmapsSecondaryTop() argument 5928 secondary_top[1].first_frame = bm_load_animation(fname_ballistic, &secondary_top[1].num_frames); in initBitmapsSecondaryTop() 5935 void HudGaugeWeapons::initBitmapsSecondaryMiddle(char *fname, char *fname_ballistic) in initBitmapsSecondaryMiddle() argument 5943 …secondary_middle[1].first_frame = bm_load_animation(fname_ballistic, &secondary_middle[1].num_fram… in initBitmapsSecondaryMiddle() [all …]
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