Searched refs:fname_entry (Results 1 – 7 of 7) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 371 void initBitmaps(char *fname_first, char *fname_entry, char *fname_last);
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H A D | hudparse.cpp | 5305 char fname_entry[MAX_FILENAME_LEN] = "weapon_list2"; in load_gauge_primary_weapons() local 5344 stuff_string(fname_entry, F_NAME, MAX_FILENAME_LEN); in load_gauge_primary_weapons() 5387 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_primary_weapons() 5420 char fname_entry[MAX_FILENAME_LEN] = "weapon_list2"; in load_gauge_secondary_weapons() local 5461 stuff_string(fname_entry, F_NAME, MAX_FILENAME_LEN); in load_gauge_secondary_weapons() 5512 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_secondary_weapons()
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H A D | hudtarget.cpp | 6708 void HudGaugeWeaponList::initBitmaps(char *fname_first, char *fname_entry, char *fname_last) in initBitmaps() argument 6715 _background_entry.first_frame = bm_load_animation(fname_entry, &_background_entry.num_frames); in initBitmaps() 6717 Warning(LOCATION,"Cannot load hud ani: %s\n", fname_entry); in initBitmaps()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/ |
H A D | colonial_hud.patch | 1749 + char fname_entry[MAX_FILENAME_LEN] = "weapon_list2"; 1823 + stuff_string(fname_entry, F_NAME, MAX_FILENAME_LEN); 1873 + hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); 1905 + char fname_entry[MAX_FILENAME_LEN] = "weapon_list2"; 1981 + stuff_string(fname_entry, F_NAME, MAX_FILENAME_LEN); 2039 + hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); 2833 +void HudGaugeWeaponList::initBitmaps(char *fname_first, char *fname_entry, char *fname_last) 2840 + _background_entry.first_frame = bm_load_animation(fname_entry, &_background_entry.num_frames); 2842 + Warning(LOCATION,"Cannot load hud ani: %s\n", fname_entry); 3480 + void initBitmaps(char *fname_first, char *fname_entry, char *fname_last);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 391 void initBitmaps(char *fname_first, char *fname_entry, char *fname_last);
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H A D | hudparse.cpp | 5087 char fname_entry[MAX_FILENAME_LEN] = "weapon_list2"; in load_gauge_primary_weapons() local 5126 stuff_string(fname_entry, F_NAME, MAX_FILENAME_LEN); in load_gauge_primary_weapons() 5169 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_primary_weapons() 5191 char fname_entry[MAX_FILENAME_LEN] = "weapon_list2"; in load_gauge_secondary_weapons() local 5232 stuff_string(fname_entry, F_NAME, MAX_FILENAME_LEN); in load_gauge_secondary_weapons() 5283 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_secondary_weapons()
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H A D | hudtarget.cpp | 6763 void HudGaugeWeaponList::initBitmaps(char *fname_first, char *fname_entry, char *fname_last) in initBitmaps() argument 6770 _background_entry.first_frame = bm_load_animation(fname_entry, &_background_entry.num_frames); in initBitmaps() 6772 Warning(LOCATION,"Cannot load hud ani: %s\n", fname_entry); in initBitmaps()
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