Searched refs:fname_first (Results 1 – 8 of 8) sorted by relevance
/dports/devel/icmake/icmake-9b958b05ac462adf6cde394875964a8127599514/icmake/rss/ |
H A D | splitpath.c | 27 char fname_first; in rss_splitPath() local 29 fname_first = *(++p); in rss_splitPath() 32 *p = fname_first; in rss_splitPath()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 371 void initBitmaps(char *fname_first, char *fname_entry, char *fname_last);
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H A D | hudparse.cpp | 5304 char fname_first[MAX_FILENAME_LEN] = "weapon_list1"; in load_gauge_primary_weapons() local 5332 stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN); in load_gauge_primary_weapons() 5387 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_primary_weapons() 5419 char fname_first[MAX_FILENAME_LEN] = "weapon_list1"; in load_gauge_secondary_weapons() local 5449 stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN); in load_gauge_secondary_weapons() 5512 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_secondary_weapons()
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H A D | hudtarget.cpp | 6708 void HudGaugeWeaponList::initBitmaps(char *fname_first, char *fname_entry, char *fname_last) in initBitmaps() argument 6710 _background_first.first_frame = bm_load_animation(fname_first, &_background_first.num_frames); in initBitmaps() 6712 Warning(LOCATION,"Cannot load hud ani: %s\n", fname_first); in initBitmaps()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/ |
H A D | colonial_hud.patch | 1748 + char fname_first[MAX_FILENAME_LEN] = "weapon_list1"; 1811 + stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN); 1873 + hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); 1904 + char fname_first[MAX_FILENAME_LEN] = "weapon_list1"; 1969 + stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN); 2039 + hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); 2833 +void HudGaugeWeaponList::initBitmaps(char *fname_first, char *fname_entry, char *fname_last) 2835 + _background_first.first_frame = bm_load_animation(fname_first, &_background_first.num_frames); 2837 + Warning(LOCATION,"Cannot load hud ani: %s\n", fname_first); 3480 + void initBitmaps(char *fname_first, char *fname_entry, char *fname_last);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 391 void initBitmaps(char *fname_first, char *fname_entry, char *fname_last);
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H A D | hudparse.cpp | 5086 char fname_first[MAX_FILENAME_LEN] = "weapon_list1"; in load_gauge_primary_weapons() local 5114 stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN); in load_gauge_primary_weapons() 5169 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_primary_weapons() 5190 char fname_first[MAX_FILENAME_LEN] = "weapon_list1"; in load_gauge_secondary_weapons() local 5220 stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN); in load_gauge_secondary_weapons() 5283 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_secondary_weapons()
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H A D | hudtarget.cpp | 6763 void HudGaugeWeaponList::initBitmaps(char *fname_first, char *fname_entry, char *fname_last) in initBitmaps() argument 6765 _background_first.first_frame = bm_load_animation(fname_first, &_background_first.num_frames); in initBitmaps() 6767 Warning(LOCATION,"Cannot load hud ani: %s\n", fname_first); in initBitmaps()
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