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Searched refs:fname_first (Results 1 – 8 of 8) sorted by relevance

/dports/devel/icmake/icmake-9b958b05ac462adf6cde394875964a8127599514/icmake/rss/
H A Dsplitpath.c27 char fname_first; in rss_splitPath() local
29 fname_first = *(++p); in rss_splitPath()
32 *p = fname_first; in rss_splitPath()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h371 void initBitmaps(char *fname_first, char *fname_entry, char *fname_last);
H A Dhudparse.cpp5304 char fname_first[MAX_FILENAME_LEN] = "weapon_list1"; in load_gauge_primary_weapons() local
5332 stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN); in load_gauge_primary_weapons()
5387 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_primary_weapons()
5419 char fname_first[MAX_FILENAME_LEN] = "weapon_list1"; in load_gauge_secondary_weapons() local
5449 stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN); in load_gauge_secondary_weapons()
5512 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_secondary_weapons()
H A Dhudtarget.cpp6708 void HudGaugeWeaponList::initBitmaps(char *fname_first, char *fname_entry, char *fname_last) in initBitmaps() argument
6710 _background_first.first_frame = bm_load_animation(fname_first, &_background_first.num_frames); in initBitmaps()
6712 Warning(LOCATION,"Cannot load hud ani: %s\n", fname_first); in initBitmaps()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/
H A Dcolonial_hud.patch1748 + char fname_first[MAX_FILENAME_LEN] = "weapon_list1";
1811 + stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN);
1873 + hud_gauge->initBitmaps(fname_first, fname_entry, fname_last);
1904 + char fname_first[MAX_FILENAME_LEN] = "weapon_list1";
1969 + stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN);
2039 + hud_gauge->initBitmaps(fname_first, fname_entry, fname_last);
2833 +void HudGaugeWeaponList::initBitmaps(char *fname_first, char *fname_entry, char *fname_last)
2835 + _background_first.first_frame = bm_load_animation(fname_first, &_background_first.num_frames);
2837 + Warning(LOCATION,"Cannot load hud ani: %s\n", fname_first);
3480 + void initBitmaps(char *fname_first, char *fname_entry, char *fname_last);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h391 void initBitmaps(char *fname_first, char *fname_entry, char *fname_last);
H A Dhudparse.cpp5086 char fname_first[MAX_FILENAME_LEN] = "weapon_list1"; in load_gauge_primary_weapons() local
5114 stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN); in load_gauge_primary_weapons()
5169 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_primary_weapons()
5190 char fname_first[MAX_FILENAME_LEN] = "weapon_list1"; in load_gauge_secondary_weapons() local
5220 stuff_string(fname_first, F_NAME, MAX_FILENAME_LEN); in load_gauge_secondary_weapons()
5283 hud_gauge->initBitmaps(fname_first, fname_entry, fname_last); in load_gauge_secondary_weapons()
H A Dhudtarget.cpp6763 void HudGaugeWeaponList::initBitmaps(char *fname_first, char *fname_entry, char *fname_last) in initBitmaps() argument
6765 _background_first.first_frame = bm_load_animation(fname_first, &_background_first.num_frames); in initBitmaps()
6767 Warning(LOCATION,"Cannot load hud ani: %s\n", fname_first); in initBitmaps()