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Searched refs:focus_entered (Results 1 – 7 of 7) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/
H A Dscene_string_names.h87 StringName focus_entered; variable
H A Dscene_string_names.cpp69 focus_entered = StaticCString::create("focus_entered"); in SceneStringNames()
/dports/devel/godot/godot-3.2.3-stable/scene/
H A Dscene_string_names.h87 StringName focus_entered; variable
H A Dscene_string_names.cpp69 focus_entered = StaticCString::create("focus_entered"); in SceneStringNames()
/dports/deskutils/calibre/calibre-src-5.34.0/src/calibre/gui2/dialogs/
H A Dquickview.py209 focus_filter.focus_entered_signal.connect(self.focus_entered)
218 focus_filter.focus_entered_signal.connect(self.focus_entered)
386 def focus_entered(self, obj): member in Quickview
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dcontrol.cpp638 emit_signal(SceneStringNames::get_singleton()->focus_entered); in _notification()
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dcontrol.cpp638 emit_signal(SceneStringNames::get_singleton()->focus_entered); in _notification()