/dports/games/powermanga/powermanga-0.93.1/src/ |
H A D | lonely_foes.c | 57 enemy *foe; in lonely_foe_new() local 73 foe->fire_rate_count = foe->fire_rate; in lonely_foe_new() 78 return foe; in lonely_foe_new() 103 return foe; in lonely_foe_create() 251 foe = in lonely_foe_add() 282 foe = in lonely_foe_add() 298 foe = in lonely_foe_add() 314 foe = in lonely_foe_add() 330 foe = in lonely_foe_add() 346 foe = in lonely_foe_add() [all …]
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H A D | enemies.c | 556 foe->fire_rate_count = foe->fire_rate; in enemy_curve() 814 foe->angle_tir = get_new_angle (foe->angle_tir, a, foe->agilite); in enemy_lonely_soukee() 841 foe->img_old_angle = foe->img_angle; in enemy_lonely_soukee() 1242 foe->type == ARCHINIANS) && foe->img_angle != foe->spr.current_image) in lonely_foe_fire() 1248 foe->fire_rate_count = foe->fire_rate; in lonely_foe_fire() 1395 foe->img_angle = (Sint16) abs (foe->img_angle); in lonely_foe_anim_adjustable_cannon() 1776 foe = foe->next; in enemy_check_chained_list() 1789 foe = foe->previous; in enemy_check_chained_list() 1869 foe->previous->next = foe->next; in enemy_delete() 1873 foe->next->previous = foe->previous; in enemy_delete() [all …]
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H A D | congratulations.c | 243 foe->spr.xcoord = in congratulations_play() 246 enemy_draw (foe); in congratulations_play() 320 foe->fire_rate = 60; in congratulations_new_enemy() 323 foe->spr.xcoord = (float) (offscreen_width - foe->spr.img[0]->w) / 2; in congratulations_new_enemy() 324 foe->spr.ycoord = (float) (offscreen_height - foe->spr.img[0]->h) / 2; in congratulations_new_enemy() 336 foe->dead = FALSE; in congratulations_new_enemy() 337 foe->visible = TRUE; in congratulations_new_enemy() 347 if (foe->sens_anim) in congratulations_enemy_animation() 350 if (foe->spr.anim_count >= foe->spr.anim_speed) in congratulations_enemy_animation() 364 if (foe->spr.anim_count >= foe->spr.anim_speed) in congratulations_enemy_animation() [all …]
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H A D | meteors_phase.c | 81 enemy *foe; in meteors_handle() local 105 foe = enemy_get (); in meteors_handle() 106 if (foe == NULL) in meteors_handle() 135 foe->spr.energy_level = in meteors_handle() 142 foe->spr.anim_count = 0; in meteors_handle() 150 foe->fire_rate = 10000; in meteors_handle() 152 foe->fire_rate_count = foe->fire_rate; in meteors_handle() 157 foe->spr.xcoord = in meteors_handle() 162 foe->x_speed = 0.0; in meteors_handle() 166 foe->timelife = 210; in meteors_handle() [all …]
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H A D | grid_phase.c | 187 enemy *foe; in grid_start() local 197 foe = enemy_get (); in grid_start() 198 if (foe == NULL) in grid_start() 212 foe->type = 0; in grid_start() 220 foe->spr.pow_of_dest = in grid_start() 228 foe->type = 1; in grid_start() 231 foe->spr.numof_images = 8; in grid_start() 236 foe->spr.anim_speed = 10; in grid_start() 238 foe->spr.anim_count = 0; in grid_start() 245 foe->spr.img[k] = in grid_start() [all …]
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H A D | guardians.c | 786 foe->spr.energy_level = foe->spr.pow_of_dest >> 2; in guardian_add_missile() 796 foe->fire_rate_count = foe->fire_rate; in guardian_add_missile() 804 foe->img_old_angle = foe->img_angle; in guardian_add_missile() 908 foe->fire_rate_count = foe->fire_rate; in guardian_add_foe() 956 foe = in guardian_add_soukee() 970 foe->img_old_angle = foe->img_angle; in guardian_add_soukee() 994 foe = in guardian_add_shuriky() 1054 foe = in guardian_add_quibouly() 1085 foe = in guardian_add_tournadee() 1134 foe = in guardian_add_sapouch() [all …]
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H A D | shots.c | 285 enemy *foe; in shot_moving() local 311 foe->spr.img[foe-> in shot_moving() 314 foe->spr.img[foe-> in shot_moving() 627 switch (foe->type) in shot_enemy_add() 666 foe->spr.img[foe->spr.current_image]->cannons_coords[k][XCOORD] - in shot_enemy_add() 670 foe->spr.img[foe->spr.current_image]->cannons_coords[k][YCOORD] - in shot_enemy_add() 999 enemy *foe; in shot_enemies_collisions() local 1003 if (foe == NULL) in shot_enemies_collisions() 1009 for (i = 0; i < num_of_enemies; i++, foe = foe->next) in shot_enemies_collisions() 1020 if (!foe->visible || foe->dead || in shot_enemies_collisions() [all …]
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H A D | electrical_shock.c | 69 enemy *foe; in electrical_shock() local 78 foe = enemy_get_first (); in electrical_shock() 79 if (foe == NULL) in electrical_shock() 83 spr = &foe->spr; in electrical_shock() 88 if (!foe->dead && !gameover_enable && !player_pause in electrical_shock() 118 foe->is_white_mask_displayed = TRUE; in electrical_shock() 131 if (foe->type >= BIGMETEOR) in electrical_shock() 133 bonus_meteor_add (foe); in electrical_shock() 140 explosions_add_serie (foe); in electrical_shock() 146 bonus_add (foe); in electrical_shock() [all …]
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H A D | curve_phase.c | 110 enemy *foe; in curve_phase() local 129 foe = enemy_get (); in curve_phase() 130 if (foe == NULL) in curve_phase() 156 foe->fire_rate_count = foe->fire_rate; in curve_phase() 162 foe->spr.xcoord = in curve_phase() 164 foe->spr.ycoord = in curve_phase() 173 foe->type = 0; in curve_phase() 643 enemy *foe; in curve_enable_level() local 664 if (foe == NULL) in curve_enable_level() 676 foe->type = 0; in curve_enable_level() [all …]
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H A D | extra_gun.c | 630 foe->spr.img[foe->spr.current_image]->numof_collisions_zones; in guns_enemy_collisions() 635 (Sint32) foe->spr.xcoord + in guns_enemy_collisions() 636 foe->spr.img[foe->spr.current_image]-> in guns_enemy_collisions() 639 (Sint32) foe->spr.ycoord + in guns_enemy_collisions() 640 foe->spr.img[foe->spr.current_image]-> in guns_enemy_collisions() 646 foe->spr.img[foe->spr.current_image]->collisions_sizes[m] in guns_enemy_collisions() 650 foe->spr.img[foe->spr. in guns_enemy_collisions() 655 foe->spr.energy_level = in guns_enemy_collisions() 680 if ((foe->type >= BIGMETEOR && foe->type <= SMALLMETEOR) in guns_enemy_collisions() 688 foe->spr.img[foe->spr. in guns_enemy_collisions() [all …]
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H A D | satellite_protections.c | 655 foe->spr.img[foe->spr.current_image]->numof_collisions_zones; in satellites_enemy_collisions() 660 (Sint32) foe->spr.xcoord + in satellites_enemy_collisions() 661 foe->spr.img[foe->spr. in satellites_enemy_collisions() 664 (Sint32) foe->spr.ycoord + in satellites_enemy_collisions() 665 foe->spr.img[foe->spr. in satellites_enemy_collisions() 673 foe->spr.img[foe->spr. in satellites_enemy_collisions() 678 foe->spr.img[foe->spr.current_image]-> in satellites_enemy_collisions() 682 foe->spr.energy_level = in satellites_enemy_collisions() 709 if ((foe->type >= BIGMETEOR && foe->type <= SMALLMETEOR) in satellites_enemy_collisions() 717 foe->spr.img[foe-> in satellites_enemy_collisions() [all …]
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/dports/games/oldrunner/oldrunner/ |
H A D | foes.c | 38 struct foe { struct 70 struct foe *f; in foes_add() 101 foe_killed (struct foe *foe) in foe_killed() argument 112 foe_trapped (struct foe *foe) in foe_trapped() argument 119 check_trap (struct foe *foe) in check_trap() argument 133 check_hole (struct foe *foe) in check_hole() argument 164 compute_move (const struct coord *hero, struct foe *foe) in compute_move() argument 169 coord_compute (&foe->pos, foe->current_move, &foe->pos); in compute_move() 182 foe->current_move = lvl_shortest_way (&foe->pos, in compute_move() 185 coord_compute (&foe->pos, foe->current_move, &foe->pos); in compute_move() [all …]
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-behv.cc | 66 if (mon->foe != MHITNOT && mon->foe != MHITYOU) in _mon_check_foe_invalid() 80 mon->foe = MHITNOT; in _mon_check_foe_invalid() 153 if (mon->foe == MHITYOU) in _decide_monster_firing_position() 321 && (mon->foe == MHITNOT || mon->foe == MHITYOU) in handle_behaviour() 370 mon->foe = MHITNOT; in handle_behaviour() 374 if (!mons_is_avatar(mon->type) && mon->foe != MHITNOT && mon->foe != MHITYOU in handle_behaviour() 377 mon->foe = MHITNOT; in handle_behaviour() 384 && (mon->foe == MHITYOU || env.mons[mon->foe].neutral())) in handle_behaviour() 393 && mon->foe != MHITYOU && mon->foe != MHITNOT in handle_behaviour() 902 return foe && foe != mon in _mons_check_foe() [all …]
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H A D | mon-cast.cc | 577 const bool need_more = foe && (foe->is_player() in _fire_direct_explosion() 1956 if (!foe in _battle_cry() 2037 if (!foe in _mons_call_of_chaos() 2818 mon->foe = foe; in mons_word_of_recall() 2970 beast->foe = druid->foe; in _place_druids_call_beast() 3721 if (mons.foe == MHITYOU || mons.foe == MHITNOT) in _should_cast_spell() 4256 if (!foe || !actor_is_illusion_cloneable(foe)) in _mons_cast_summon_illusion() 4671 ally->foe = mon->foe; in _blink_allies_encircle() 5151 if (!foe.is_player() && you.see_cell(foe.pos())) in _sheep_message() 7085 if (!foe || !adjacent(foe->pos(), pos)) in _throw_ally_site_score() [all …]
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H A D | mon-clone.cc | 80 monster* foe) in _mons_summon_monster_illusion() argument 83 if (!_mons_is_illusion_cloneable(foe)) in _mons_summon_monster_illusion() 94 const string clone_id = _monster_clone_id_for(foe); in _mons_summon_monster_illusion() 96 foe->props[CLONE_MASTER_KEY] = clone_id; in _mons_summon_monster_illusion() 118 foe->name(DESC_THE).c_str(), in _mons_summon_monster_illusion() 119 foe->pronoun(PRONOUN_REFLEXIVE).c_str()); in _mons_summon_monster_illusion() 124 foe->name(DESC_THE).c_str(), in _mons_summon_monster_illusion() 181 void mons_summon_illusion_from(monster* mons, actor *foe, in mons_summon_illusion_from() argument 184 if (foe->is_player()) in mons_summon_illusion_from() 196 mons->pos(), mons->foe) in mons_summon_illusion_from() [all …]
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H A D | mon-speak.cc | 405 && invalid_monster_index(mon.foe)) in _get_foe() 496 const actor* foe = _get_foe(*mons); in mons_speaks() local 497 const monster* m_foe = foe ? foe->as_monster() : nullptr; in mons_speaks() 499 if (!foe || foe->is_player() || mons->wont_attack()) in mons_speaks() 509 mons_genus(foe->mons_species())) in mons_speaks() 515 const god_type god = foe ? foe->deity() : in mons_speaks() 571 const bool no_foe = (foe == nullptr); in mons_speaks() 574 && (!foe || !foe->is_player())); in mons_speaks() 790 const actor* foe = _get_foe(mon); in invalid_msg() local 791 const monster* m_foe = foe ? foe->as_monster() : nullptr; in invalid_msg() [all …]
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/dports/games/openglad/openglad-0.98/src/ |
H A D | stats.cpp | 509 controller->foe = foe; in hit_response() 510 foe->foe = controller; in hit_response() 533 controller->foe = foe; in hit_response() 534 foe->foe = controller; in hit_response() 603 if (!controller->foe || controller->foe != foe) in hit_response() 605 controller->foe = foe; in hit_response() 641 controller->foe = foe; in hit_response() 642 foe->foe = controller; in hit_response() 664 if (foe != here->ob->foe) in yell_for_help() 666 here->ob->foe = foe; in yell_for_help() [all …]
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H A D | living.cpp | 53 if (foe && (foe->dead || (random(foe->invisibility_left/20) > 0) ) ) in act() 54 foe = NULL; in act() 55 if (is_friendly(foe)) in act() 56 foe = NULL; in act() 345 if (!foe) in act() 526 if (!foe) in check_special() 548 if (!foe) in check_special() 848 if (!foe) in act_random() 884 if (foe) in do_action() 889 if (leader->foe) in do_action() [all …]
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/dports/misc/openmvg/openMVG-2.0/src/third_party/ceres-solver/examples/ |
H A D | denoising.cc | 89 void CreateProblem(const FieldsOfExperts& foe, in CreateProblem() argument 107 std::vector<ceres::LossFunction*> loss_function(foe.NumFilters()); in CreateProblem() 108 std::vector<ceres::CostFunction*> cost_function(foe.NumFilters()); in CreateProblem() 110 loss_function[alpha_index] = foe.NewLossFunction(alpha_index); in CreateProblem() 111 cost_function[alpha_index] = foe.NewCostFunction(alpha_index); in CreateProblem() 115 for (int x = 0; x < image.width() - (foe.Size() - 1); ++x) { in CreateProblem() 116 for (int y = 0; y < image.height() - (foe.Size() - 1); ++y) { in CreateProblem() 121 for (int i = 0; i < foe.NumVariables(); ++i) { in CreateProblem() 194 FieldsOfExperts foe; in main() local 195 if (!foe.LoadFromFile(FLAGS_foe_file)) { in main() [all …]
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/dports/math/ceres-solver/ceres-solver-2.0.0/examples/ |
H A D | denoising.cc | 132 void CreateProblem(const FieldsOfExperts& foe, in CreateProblem() argument 148 std::vector<ceres::LossFunction*> loss_function(foe.NumFilters()); in CreateProblem() 149 std::vector<ceres::CostFunction*> cost_function(foe.NumFilters()); in CreateProblem() 151 loss_function[alpha_index] = foe.NewLossFunction(alpha_index); in CreateProblem() 152 cost_function[alpha_index] = foe.NewCostFunction(alpha_index); in CreateProblem() 156 for (int x = 0; x < image.width() - (foe.Size() - 1); ++x) { in CreateProblem() 157 for (int y = 0; y < image.height() - (foe.Size() - 1); ++y) { in CreateProblem() 162 for (int i = 0; i < foe.NumVariables(); ++i) { in CreateProblem() 270 FieldsOfExperts foe; in main() local 271 if (!foe.LoadFromFile(FLAGS_foe_file)) { in main() [all …]
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/dports/games/nxengine/CaveStory/data/Stage/ |
H A D | MazeD.tsc | 1 …foe.+DQQZR.+]nob]dnvQQQQ]gbjQQQR]foe.+DQQZS.+]nob]dnvQQQQ]gbjQQQS]foe.+DQQZT.+]nob]dnvQQQQ]gbjQQQT…
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/datafiles/data/Stage/ |
H A D | MazeD.tsc | 1 …foe.+DQQZR.+]nob]dnvQQQQ]gbjQQQR]foe.+DQQZS.+]nob]dnvQQQQ]gbjQQQS]foe.+DQQZT.+]nob]dnvQQQQ]gbjQQQT…
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | mondefense.cpp | 54 if( const player *const foe = dynamic_cast<player *>( source ) ) { in zapback() local 56 for( const item &i : foe->worn ) { in zapback() 64 if( !foe->weapon.conductive() ) { in zapback() 65 if( foe->reach_attacking ) { in zapback() 68 if( !foe->used_weapon().is_null() ) { in zapback() 111 if( const player *const foe = dynamic_cast<player *>( source ) ) { in acidsplash() local 112 … if( foe->weapon.is_melee( damage_type::CUT ) || foe->weapon.is_melee( damage_type::STAB ) ) { in acidsplash() 115 if( foe->unarmed_attack() ) { in acidsplash() 161 const player *const foe = dynamic_cast<player *>( source ); in return_fire() local 163 if( foe == nullptr || foe->weapon.gun_noise().volume < rl_dist( m.pos(), source->pos() ) ) { in return_fire()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | mondefense.cpp | 54 if( const player *const foe = dynamic_cast<player *>( source ) ) { in zapback() local 56 for( const item &i : foe->worn ) { in zapback() 64 if( !foe->weapon.conductive() ) { in zapback() 65 if( foe->reach_attacking ) { in zapback() 68 if( !foe->used_weapon().is_null() ) { in zapback() 111 if( const player *const foe = dynamic_cast<player *>( source ) ) { in acidsplash() local 112 … if( foe->weapon.is_melee( damage_type::CUT ) || foe->weapon.is_melee( damage_type::STAB ) ) { in acidsplash() 115 if( foe->unarmed_attack() ) { in acidsplash() 161 const player *const foe = dynamic_cast<player *>( source ); in return_fire() local 163 if( foe == nullptr || foe->weapon.gun_noise().volume < rl_dist( m.pos(), source->pos() ) ) { in return_fire()
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/u6/ |
H A D | actor.lua | 1350 if foe ~= nil and foe.actor_num == attacker.actor_num then 1464 if foe ~= nil and (foe.x ~= target_x or foe.y ~= target_y) then 1493 if foe ~= nil and (foe.x ~= target_x or foe.y ~= target_y) then 1523 if foe ~= nil and foe.x == target_x and foe.y == target_y then 1595 if foe ~= nil and foe.obj_n ~= 0 then 1654 local range = Actor.get_range(attacker, foe.x, foe.y) 3516 hit_anim(foe.x, foe.y) 3533 hit_anim(foe.x, foe.y) 3564 foe.old_align = foe.align 3566 hit_anim(foe.x, foe.y) [all …]
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