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Searched refs:fogCoeficient (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dset_effects.cpp139 float fogCoeficient = 0.0f; in calculateColor() local
140 fog->calculateCoeficient(position, viewPosition, &fogCoeficient); in calculateColor()
141 if (fogCoeficient > 0.0f) { in calculateColor()
142 fogCoeficient = CLIP(fog->_fogDensity * fogCoeficient, 0.0f, 1.0f); in calculateColor()
144 *outCoeficient = *outCoeficient * (1.0f - fogCoeficient); in calculateColor()
145 outColor->r = outColor->r * (1.0f - fogCoeficient) + fog->_fogColor.r * fogCoeficient; in calculateColor()
146 outColor->g = outColor->g * (1.0f - fogCoeficient) + fog->_fogColor.g * fogCoeficient; in calculateColor()
147 outColor->b = outColor->b * (1.0f - fogCoeficient) + fog->_fogColor.b * fogCoeficient; in calculateColor()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dset_effects.cpp143 float fogCoeficient = 0.0f; in calculateColor() local
144 fog->calculateCoeficient(position, viewPosition, &fogCoeficient); in calculateColor()
145 if (fogCoeficient > 0.0f) { in calculateColor()
146 fogCoeficient = CLIP(fog->_fogDensity * fogCoeficient, 0.0f, 1.0f); in calculateColor()
148 *outCoeficient = *outCoeficient * (1.0f - fogCoeficient); in calculateColor()
149 outColor->r = outColor->r * (1.0f - fogCoeficient) + fog->_fogColor.r * fogCoeficient; in calculateColor()
150 outColor->g = outColor->g * (1.0f - fogCoeficient) + fog->_fogColor.g * fogCoeficient; in calculateColor()
151 outColor->b = outColor->b * (1.0f - fogCoeficient) + fog->_fogColor.b * fogCoeficient; in calculateColor()