Searched refs:fogTexTop (Results 1 – 2 of 2) sorted by relevance
428 float fogTexTop; //!< zenithal top angle of the fog texture, radians member in LandscapeSpherical
1112 , fogTexTop(0.) in LandscapeSpherical()1175 fogTexTop = (90.f-_fogTexTop) *M_PI_180f; in create()1247 …1.0, cols, static_cast<uint>(ceil(rows*(fogTexTop-fogTexBottom)/(mapTexTop-mapTexBottom))), true, … in draw()