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Searched refs:fog_params (Results 1 – 25 of 26) sorted by relevance

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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Duniforms.cpp253 auto& fog_params = material.get_fog(); in convert_model_material() local
255 if (fog_params.enabled) { in convert_model_material()
256 data_out->fogStart = fog_params.dist_near; in convert_model_material()
257 data_out->fogScale = 1.0f / (fog_params.dist_far - fog_params.dist_near); in convert_model_material()
258 data_out->fogColor.xyzw.x = i2fl(fog_params.r) / 255.0f; in convert_model_material()
259 data_out->fogColor.xyzw.y = i2fl(fog_params.g) / 255.0f; in convert_model_material()
260 data_out->fogColor.xyzw.z = i2fl(fog_params.b) / 255.0f; in convert_model_material()
/dports/games/cake/cake_src/cake/
H A Dshader.cpp391 shad->fog_params.layer = NULL; in CreateShader()
392 shad->fog_params.params[0] = 0; in CreateShader()
393 shad->fog_params.params[1] = 0; in CreateShader()
394 shad->fog_params.params[2] = 0; in CreateShader()
395 shad->fog_params.params[3] = 0; in CreateShader()
396 shad->fog_params.params[4] = 0; in CreateShader()
863 shad->fog_params.params[3] = 1.f; in Parse()
891 shad->fog_params.layer->num_maps = 1; in Parse()
894 shad->fog_params.layer->alphafuncref = 0.05f; in Parse()
895 shad->fog_params.layer->rgbGen = RGBGEN_FOG; in Parse()
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H A Drender.cpp988 Layer *l = State::curr_effect->fog_params.layer; in Flush()
1712 r = (int)(255.f*State::curr_effect->fog_params.params[0]); in SetTextureCoordinates()
1713 g = (int)(255.f*State::curr_effect->fog_params.params[1]); in SetTextureCoordinates()
1714 b = (int)(255.f*State::curr_effect->fog_params.params[2]); in SetTextureCoordinates()
1715 fogdistance = State::curr_effect->fog_params.params[4]; in SetTextureCoordinates()
1720 r = (int)(255.f*State::curr_shader->fog_params.params[0]); in SetTextureCoordinates()
1721 g = (int)(255.f*State::curr_shader->fog_params.params[1]); in SetTextureCoordinates()
1722 b = (int)(255.f*State::curr_shader->fog_params.params[2]); in SetTextureCoordinates()
1723 fogdistance = State::curr_shader->fog_params.params[4]; in SetTextureCoordinates()
1800 fogdistance = State::curr_effect->fog_params.params[4]; in SetTextureCoordinates()
[all …]
H A Dtypes.h328 FogParms fog_params; /**< fog parameters */ member
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/volumeTerrain/
H A DtriplanarReference.program8 // param_named_auto fogParams fog_params
72 // param_named_auto fogParams fog_params
135 // param_named_auto fogParams fog_params
197 // param_named_auto fogParams fog_params
/dports/games/stuntrally/stuntrally-2.6.1/data/compositor/ssao/
H A Dssao.material23 param_named_auto fogParams fog_params
99 param_named_auto fogParams fog_params
/dports/games/stuntrally/stuntrally-2.6.1/data/materials/
H A Dimposter.shader41 shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
H A Dterrain.shader193 shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
581 shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
H A Dwater.shader174 shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
H A Dmain.shader345 shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/MaterialEditor/bin/lexers/oms/
H A Dkeywords296 fog_params
H A Ddocs255 … original scene fog parameters are still sent to shaders which use the fog_params parameter bindin…
896 fog_params
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/shaders/
H A Dmaterial.glsl132 uniform highp vec3 fog_params;
384 …terp.a = pow( clamp( (length(vertex_interp)-fog_params.x)/(fog_params.y-fog_params.x), 0.0, 1.0 ),…
/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/shaders/
H A Dmaterial.glsl132 uniform highp vec3 fog_params;
384 …terp.a = pow( clamp( (length(vertex_interp)-fog_params.x)/(fog_params.y-fog_params.x), 0.0, 1.0 ),…
/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/frontends/nine/
H A Dnine_shader.c3709 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3726 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3730 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3731 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3735 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3740 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/nine/
H A Dnine_shader.c3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local
3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage()
3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage()
3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()

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