/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | uniforms.cpp | 253 auto& fog_params = material.get_fog(); in convert_model_material() local 255 if (fog_params.enabled) { in convert_model_material() 256 data_out->fogStart = fog_params.dist_near; in convert_model_material() 257 data_out->fogScale = 1.0f / (fog_params.dist_far - fog_params.dist_near); in convert_model_material() 258 data_out->fogColor.xyzw.x = i2fl(fog_params.r) / 255.0f; in convert_model_material() 259 data_out->fogColor.xyzw.y = i2fl(fog_params.g) / 255.0f; in convert_model_material() 260 data_out->fogColor.xyzw.z = i2fl(fog_params.b) / 255.0f; in convert_model_material()
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/dports/games/cake/cake_src/cake/ |
H A D | shader.cpp | 391 shad->fog_params.layer = NULL; in CreateShader() 392 shad->fog_params.params[0] = 0; in CreateShader() 393 shad->fog_params.params[1] = 0; in CreateShader() 394 shad->fog_params.params[2] = 0; in CreateShader() 395 shad->fog_params.params[3] = 0; in CreateShader() 396 shad->fog_params.params[4] = 0; in CreateShader() 863 shad->fog_params.params[3] = 1.f; in Parse() 891 shad->fog_params.layer->num_maps = 1; in Parse() 894 shad->fog_params.layer->alphafuncref = 0.05f; in Parse() 895 shad->fog_params.layer->rgbGen = RGBGEN_FOG; in Parse() [all …]
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H A D | render.cpp | 988 Layer *l = State::curr_effect->fog_params.layer; in Flush() 1712 r = (int)(255.f*State::curr_effect->fog_params.params[0]); in SetTextureCoordinates() 1713 g = (int)(255.f*State::curr_effect->fog_params.params[1]); in SetTextureCoordinates() 1714 b = (int)(255.f*State::curr_effect->fog_params.params[2]); in SetTextureCoordinates() 1715 fogdistance = State::curr_effect->fog_params.params[4]; in SetTextureCoordinates() 1720 r = (int)(255.f*State::curr_shader->fog_params.params[0]); in SetTextureCoordinates() 1721 g = (int)(255.f*State::curr_shader->fog_params.params[1]); in SetTextureCoordinates() 1722 b = (int)(255.f*State::curr_shader->fog_params.params[2]); in SetTextureCoordinates() 1723 fogdistance = State::curr_shader->fog_params.params[4]; in SetTextureCoordinates() 1800 fogdistance = State::curr_effect->fog_params.params[4]; in SetTextureCoordinates() [all …]
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H A D | types.h | 328 FogParms fog_params; /**< fog parameters */ member
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/volumeTerrain/ |
H A D | triplanarReference.program | 8 // param_named_auto fogParams fog_params 72 // param_named_auto fogParams fog_params 135 // param_named_auto fogParams fog_params 197 // param_named_auto fogParams fog_params
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/dports/games/stuntrally/stuntrally-2.6.1/data/compositor/ssao/ |
H A D | ssao.material | 23 param_named_auto fogParams fog_params 99 param_named_auto fogParams fog_params
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/dports/games/stuntrally/stuntrally-2.6.1/data/materials/ |
H A D | imposter.shader | 41 shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
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H A D | terrain.shader | 193 shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params) 581 shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
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H A D | water.shader | 174 shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
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H A D | main.shader | 345 shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/MaterialEditor/bin/lexers/oms/ |
H A D | keywords | 296 fog_params
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H A D | docs | 255 … original scene fog parameters are still sent to shaders which use the fog_params parameter bindin… 896 fog_params
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/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/shaders/ |
H A D | material.glsl | 132 uniform highp vec3 fog_params; 384 …terp.a = pow( clamp( (length(vertex_interp)-fog_params.x)/(fog_params.y-fog_params.x), 0.0, 1.0 ),…
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/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/shaders/ |
H A D | material.glsl | 132 uniform highp vec3 fog_params; 384 …terp.a = pow( clamp( (length(vertex_interp)-fog_params.x)/(fog_params.y-fog_params.x), 0.0, 1.0 ),…
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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3709 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3726 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3730 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3731 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3735 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3740 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3738 struct ureg_src fog_end, fog_coeff, fog_density, fog_params; in shader_add_ps_fog_stage() local 3755 fog_params = nine_float_constant_src(tx, 33); in shader_add_ps_fog_stage() 3759 fog_end = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3760 fog_coeff = NINE_APPLY_SWIZZLE(fog_params, Y); in shader_add_ps_fog_stage() 3764 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage() 3769 fog_density = NINE_APPLY_SWIZZLE(fog_params, X); in shader_add_ps_fog_stage()
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