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Searched refs:foggedvas (Results 1 – 3 of 3) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderva.cpp1586 vector<vtxarray *> foggedvas; variable
1625 loopv(foggedvas) in renderfoggedvas()
1627 vtxarray *va = foggedvas[i]; in renderfoggedvas()
1638 foggedvas.setsizenodelete(0); in renderfoggedvas()
1695 foggedvas.add(va); in renderva()
2250 if(foggedvas.empty()) glDepthFunc(GL_LESS); in rendergeom()
2261 if(foggedvas.empty()) glDepthFunc(GL_LEQUAL); in rendergeom()
2291 if(foggedvas.empty()) glDepthFunc(GL_LESS); in rendergeom()
2298 if(foggedvas.length()) in rendergeom()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp1322 vector<vtxarray *> foggedvas; variable
1352 loopv(foggedvas) in renderfoggedvas()
1354 vtxarray *va = foggedvas[i]; in renderfoggedvas()
1363 foggedvas.setsize(0); in renderfoggedvas()
1378 if(!cur.alphaing && !cur.blending) foggedvas.add(va); in renderva()
1682 if(foggedvas.length()) renderfoggedvas(cur, doOQ && !zpass); in rendergeom()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp1356 vector<vtxarray *> foggedvas; variable
1386 loopv(foggedvas) in renderfoggedvas()
1388 vtxarray *va = foggedvas[i]; in renderfoggedvas()
1397 foggedvas.setsize(0); in renderfoggedvas()
1412 if(!cur.alphaing && !cur.blending) foggedvas.add(va); in renderva()
1716 if(foggedvas.length()) renderfoggedvas(cur, doOQ && !zpass); in rendergeom()