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Searched refs:followerList (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/devtools/create_cryo/
H A Dcreate_cryo_dat.cpp98 writeLE<char>(f, followerList[i]._id); in emitStatic()
99 writeLE<char>(f, followerList[i]._spriteNum); in emitStatic()
100 writeLE<int16>(f, followerList[i].sx); in emitStatic()
101 writeLE<int16>(f, followerList[i].sy); in emitStatic()
102 writeLE<int16>(f, followerList[i].ex); in emitStatic()
103 writeLE<int16>(f, followerList[i].ey); in emitStatic()
104 writeLE<int16>(f, followerList[i]._spriteBank); in emitStatic()
105 writeLE<int16>(f, followerList[i].ff_C); in emitStatic()
106 writeLE<int16>(f, followerList[i].ff_E); in emitStatic()
H A Deden_static.h26 Follower followerList[15] = { variable
/dports/games/scummvm/scummvm-2.5.1/devtools/create_cryo/
H A Dcreate_cryo_dat.cpp98 writeLE<char>(f, followerList[i]._id); in emitStatic()
99 writeLE<char>(f, followerList[i]._spriteNum); in emitStatic()
100 writeLE<int16>(f, followerList[i].sx); in emitStatic()
101 writeLE<int16>(f, followerList[i].sy); in emitStatic()
102 writeLE<int16>(f, followerList[i].ex); in emitStatic()
103 writeLE<int16>(f, followerList[i].ey); in emitStatic()
104 writeLE<int16>(f, followerList[i]._spriteBank); in emitStatic()
105 writeLE<int16>(f, followerList[i].ff_C); in emitStatic()
106 writeLE<int16>(f, followerList[i].ff_E); in emitStatic()
H A Deden_static.h26 Follower followerList[15] = { variable
/dports/editors/calligraplan/calligraplan-3.3.0/src/plugins/schedulers/tj/taskjuggler/
H A DTask.cpp3137 TaskList followerList; in computePathCriticalness() local
3143 if (followerList.indexOf(t) == -1) in computePathCriticalness()
3144 followerList.append(t); in computePathCriticalness()
3151 for (TaskListIterator tli(followerList); tli.hasNext();) in computePathCriticalness()
/dports/games/barony/Barony-3.3.7/src/
H A Dscores.cpp2600 list_t* followerList = (list_t*) malloc(sizeof(list_t)); in loadGameFollowers() local
2601 followerList->first = NULL; in loadGameFollowers()
2602 followerList->last = NULL; in loadGameFollowers()
2604 node->element = followerList; in loadGameFollowers()
2618 node_t* node = list_AddNodeLast(followerList); in loadGameFollowers()