Searched refs:followerList (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/devtools/create_cryo/ |
H A D | create_cryo_dat.cpp | 98 writeLE<char>(f, followerList[i]._id); in emitStatic() 99 writeLE<char>(f, followerList[i]._spriteNum); in emitStatic() 100 writeLE<int16>(f, followerList[i].sx); in emitStatic() 101 writeLE<int16>(f, followerList[i].sy); in emitStatic() 102 writeLE<int16>(f, followerList[i].ex); in emitStatic() 103 writeLE<int16>(f, followerList[i].ey); in emitStatic() 104 writeLE<int16>(f, followerList[i]._spriteBank); in emitStatic() 105 writeLE<int16>(f, followerList[i].ff_C); in emitStatic() 106 writeLE<int16>(f, followerList[i].ff_E); in emitStatic()
|
H A D | eden_static.h | 26 Follower followerList[15] = { variable
|
/dports/games/scummvm/scummvm-2.5.1/devtools/create_cryo/ |
H A D | create_cryo_dat.cpp | 98 writeLE<char>(f, followerList[i]._id); in emitStatic() 99 writeLE<char>(f, followerList[i]._spriteNum); in emitStatic() 100 writeLE<int16>(f, followerList[i].sx); in emitStatic() 101 writeLE<int16>(f, followerList[i].sy); in emitStatic() 102 writeLE<int16>(f, followerList[i].ex); in emitStatic() 103 writeLE<int16>(f, followerList[i].ey); in emitStatic() 104 writeLE<int16>(f, followerList[i]._spriteBank); in emitStatic() 105 writeLE<int16>(f, followerList[i].ff_C); in emitStatic() 106 writeLE<int16>(f, followerList[i].ff_E); in emitStatic()
|
H A D | eden_static.h | 26 Follower followerList[15] = { variable
|
/dports/editors/calligraplan/calligraplan-3.3.0/src/plugins/schedulers/tj/taskjuggler/ |
H A D | Task.cpp | 3137 TaskList followerList; in computePathCriticalness() local 3143 if (followerList.indexOf(t) == -1) in computePathCriticalness() 3144 followerList.append(t); in computePathCriticalness() 3151 for (TaskListIterator tli(followerList); tli.hasNext();) in computePathCriticalness()
|
/dports/games/barony/Barony-3.3.7/src/ |
H A D | scores.cpp | 2600 list_t* followerList = (list_t*) malloc(sizeof(list_t)); in loadGameFollowers() local 2601 followerList->first = NULL; in loadGameFollowers() 2602 followerList->last = NULL; in loadGameFollowers() 2604 node->element = followerList; in loadGameFollowers() 2618 node_t* node = list_AddNodeLast(followerList); in loadGameFollowers()
|