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Searched refs:fontptrright (Results 1 – 3 of 3) sorted by relevance

/dports/games/toppler/toppler-1.1.6/
H A Ddecl.h162 #define fontptrright '\x06' // arrow right macro
H A Dtxtsys.cc156 pointright[0] = fontptrright; in draw()
H A Dmenu.cc841 …printf(s, 30, _("%c Start: %s %c"), fontptrleft, _(lev_missionname(currentmission)), fontptrright); in men_main_startgame_proc()