Searched refs:fontptrright (Results 1 – 3 of 3) sorted by relevance
162 #define fontptrright '\x06' // arrow right macro
156 pointright[0] = fontptrright; in draw()
841 …printf(s, 30, _("%c Start: %s %c"), fontptrleft, _(lev_missionname(currentmission)), fontptrright); in men_main_startgame_proc()