Home
last modified time | relevance | path

Searched refs:for_battler (Results 1 – 6 of 6) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.cpp525 void Scene_Battle::ActionSelectedCallback(Game_Battler* for_battler) { in ActionSelectedCallback() argument
526 assert(for_battler->GetBattleAlgorithm() != nullptr); in ActionSelectedCallback()
528 if (for_battler->GetBattleAlgorithm() == nullptr) { in ActionSelectedCallback()
530 for_battler->GetId(), for_battler->GetName()); in ActionSelectedCallback()
534 battle_actions.push_back(for_battler); in ActionSelectedCallback()
H A Dscene_battle.h156 virtual void ActionSelectedCallback(Game_Battler* for_battler);
H A Dscene_battle_rpg2k.h161 void ActionSelectedCallback(Game_Battler* for_battler) override;
H A Dscene_battle_rpg2k3.h142 void ActionSelectedCallback(Game_Battler* for_battler) override;
H A Dscene_battle_rpg2k3.cpp2749 void Scene_Battle_Rpg2k3::ActionSelectedCallback(Game_Battler* for_battler) { in ActionSelectedCallback() argument
2750 for_battler->SetAtbGauge(0); in ActionSelectedCallback()
2752 if (for_battler == active_actor) { in ActionSelectedCallback()
2757 Scene_Battle::ActionSelectedCallback(for_battler); in ActionSelectedCallback()
2759 if (for_battler->GetType() == Game_Battler::Type_Ally) { in ActionSelectedCallback()
2765 ((for_battler->GetType() == Game_Battler::Type_Ally) ? "Actor" : "Enemy"), in ActionSelectedCallback()
2766for_battler->GetName(), for_battler->GetBattleAlgorithm()->GetType(), Main_Data::game_system->GetF… in ActionSelectedCallback()
H A Dscene_battle_rpg2k.cpp1765 void Scene_Battle_Rpg2k::ActionSelectedCallback(Game_Battler* for_battler) { in ActionSelectedCallback() argument
1766 Scene_Battle::ActionSelectedCallback(for_battler); in ActionSelectedCallback()
1768 if (for_battler->GetType() == Game_Battler::Type_Ally) { in ActionSelectedCallback()