Searched refs:for_battler (Results 1 – 6 of 6) sorted by relevance
525 void Scene_Battle::ActionSelectedCallback(Game_Battler* for_battler) { in ActionSelectedCallback() argument526 assert(for_battler->GetBattleAlgorithm() != nullptr); in ActionSelectedCallback()528 if (for_battler->GetBattleAlgorithm() == nullptr) { in ActionSelectedCallback()530 for_battler->GetId(), for_battler->GetName()); in ActionSelectedCallback()534 battle_actions.push_back(for_battler); in ActionSelectedCallback()
156 virtual void ActionSelectedCallback(Game_Battler* for_battler);
161 void ActionSelectedCallback(Game_Battler* for_battler) override;
142 void ActionSelectedCallback(Game_Battler* for_battler) override;
2749 void Scene_Battle_Rpg2k3::ActionSelectedCallback(Game_Battler* for_battler) { in ActionSelectedCallback() argument2750 for_battler->SetAtbGauge(0); in ActionSelectedCallback()2752 if (for_battler == active_actor) { in ActionSelectedCallback()2757 Scene_Battle::ActionSelectedCallback(for_battler); in ActionSelectedCallback()2759 if (for_battler->GetType() == Game_Battler::Type_Ally) { in ActionSelectedCallback()2765 ((for_battler->GetType() == Game_Battler::Type_Ally) ? "Actor" : "Enemy"), in ActionSelectedCallback()2766 …for_battler->GetName(), for_battler->GetBattleAlgorithm()->GetType(), Main_Data::game_system->GetF… in ActionSelectedCallback()
1765 void Scene_Battle_Rpg2k::ActionSelectedCallback(Game_Battler* for_battler) { in ActionSelectedCallback() argument1766 Scene_Battle::ActionSelectedCallback(for_battler); in ActionSelectedCallback()1768 if (for_battler->GetType() == Game_Battler::Type_Ally) { in ActionSelectedCallback()