Searched refs:for_death_scream (Results 1 – 3 of 3) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/ |
H A D | missionmessage.cpp | 227 void message_maybe_distort_text(SCP_string &text, int shipnum, bool for_death_scream); 228 int comm_between_player_and_ship(int other_shipnum, bool for_death_scream); 2243 void message_maybe_distort_text(SCP_string &text, int shipnum, bool for_death_scream) in message_maybe_distort_text() argument 2247 if (comm_between_player_and_ship(shipnum, for_death_scream) == COMM_OK) { in message_maybe_distort_text() 2389 int comm_between_player_and_ship(int other_shipnum, bool for_death_scream) in comm_between_player_and_ship() argument 2396 int other_comm_state = hud_communications_state(&Ships[other_shipnum], for_death_scream); in comm_between_player_and_ship()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 141 int hud_communications_state(ship *sp, bool for_death_scream = false);
|
H A D | hudtarget.cpp | 4597 int hud_communications_state(ship *sp, bool for_death_scream) in hud_communications_state() argument 4611 str = ship_get_subsystem_strength( sp, SUBSYSTEM_COMMUNICATION, for_death_scream ); in hud_communications_state()
|