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Searched refs:forceBits (Results 1 – 1 of 1) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_info.cpp553 static int CG_DrawLoadForcePrintRow( const char *itemName, int forceBits,int rowIconCnt, int startI… in CG_DrawLoadForcePrintRow() argument
582 if (!CG_ForcePower_Valid(forceBits,i)) // Does he have this power? in CG_DrawLoadForcePrintRow()
626 static void CG_DrawLoadForcePowers( int forceBits ) in CG_DrawLoadForcePowers() argument
634 if (CG_ForcePower_Valid(forceBits, i)) in CG_DrawLoadForcePowers()
648 CG_DrawLoadForcePrintRow("forceicons_singlerow", forceBits, iconCnt,0); in CG_DrawLoadForcePowers()
654 endIndex = CG_DrawLoadForcePrintRow("forceicons_row1", forceBits, MAXLOADICONSPERROW,0); in CG_DrawLoadForcePowers()
658 CG_DrawLoadForcePrintRow("forceicons_row2", forceBits, rowIconCnt,endIndex+1); in CG_DrawLoadForcePowers()
665 static void CG_GetLoadScreenInfo(int *weaponBits,int *forceBits) in CG_GetLoadScreenInfo() argument
690 &*forceBits, // &client->ps.forcePowersKnown, in CG_GetLoadScreenInfo()