Searched refs:forceOrientation (Results 1 – 5 of 5) sorted by relevance
195 void BatchQueuePanel::updateTab (int qsize, int forceOrientation) in updateTab() argument199 if (forceOrientation > 0) { in updateTab()204 if ((forceOrientation == 0 && options.mainNBVertical) || (forceOrientation == 2)) { in updateTab()
85 …void updateTab (int qsize, int forceOrientation = 0); // forceOrientation=0: base on options / 1: …
225 void BatchQueuePanel::updateTab (int qsize, int forceOrientation) in updateTab() argument229 if (forceOrientation > 0) { in updateTab()234 if ((forceOrientation == 0 && options.mainNBVertical) || (forceOrientation == 2)) { in updateTab()
89 …void updateTab (int qsize, int forceOrientation = 0); // forceOrientation=0: base on options / 1: …
2557 float x, float y, boolean forceOrientation) { in adjustPieceOfFurnitureOnWallAt() argument2569 if (forceOrientation in adjustPieceOfFurnitureOnWallAt()2614 if (forceOrientation) { in adjustPieceOfFurnitureOnWallAt()2646 boolean adjustOrientation = forceOrientation in adjustPieceOfFurnitureOnWallAt()3077 boolean forceOrientation,3166 if (forceOrientation) {3200 if (forceOrientation) {