Searched refs:forceVizier (Results 1 – 4 of 4) sorted by relevance
109 changes.value_set(princess::forceVizier, true); in collectItem()
1310 princess::forceVizier = false; in stop_game()
569 else if(princess::forceVizier && hrand(100) < 10 && canReachPlayer(c, moVizier)) { in giantLandSwitch()572 princess::forceVizier = false; in giantLandSwitch()
521 EX bool forceVizier = false; variable