Searched refs:forceWalkingPerson (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | people.h | 131 bool forceWalkingPerson(int x, int y, int objNum, struct LoadedFunction *func, int di);
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H A D | people.cpp | 655 bool PeopleManager::forceWalkingPerson(int x, int y, int objNum, LoadedFunction *func, int di) { in forceWalkingPerson() function in Sludge::PeopleManager
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H A D | builtin.cpp | 1662 if (g_sludge->_peopleMan->forceWalkingPerson(x, y, objectNumber, fun, -1)) in moveChr() 1688 …if (g_sludge->_peopleMan->forceWalkingPerson(reggie->sX, reggie->sY, objectNumber, fun, reggie->di… in moveChr()
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | people.h | 132 bool forceWalkingPerson(int x, int y, int objNum, struct LoadedFunction *func, int di);
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H A D | people.cpp | 648 bool PeopleManager::forceWalkingPerson(int x, int y, int objNum, LoadedFunction *func, int di) { in forceWalkingPerson() function in Sludge::PeopleManager
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H A D | builtin.cpp | 1661 if (g_sludge->_peopleMan->forceWalkingPerson(x, y, objectNumber, fun, -1)) in moveChr() 1687 …if (g_sludge->_peopleMan->forceWalkingPerson(reggie->sX, reggie->sY, objectNumber, fun, reggie->di… in moveChr()
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