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Searched refs:forceWalkingPerson (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dpeople.h131 bool forceWalkingPerson(int x, int y, int objNum, struct LoadedFunction *func, int di);
H A Dpeople.cpp655 bool PeopleManager::forceWalkingPerson(int x, int y, int objNum, LoadedFunction *func, int di) { in forceWalkingPerson() function in Sludge::PeopleManager
H A Dbuiltin.cpp1662 if (g_sludge->_peopleMan->forceWalkingPerson(x, y, objectNumber, fun, -1)) in moveChr()
1688 …if (g_sludge->_peopleMan->forceWalkingPerson(reggie->sX, reggie->sY, objectNumber, fun, reggie->di… in moveChr()
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dpeople.h132 bool forceWalkingPerson(int x, int y, int objNum, struct LoadedFunction *func, int di);
H A Dpeople.cpp648 bool PeopleManager::forceWalkingPerson(int x, int y, int objNum, LoadedFunction *func, int di) { in forceWalkingPerson() function in Sludge::PeopleManager
H A Dbuiltin.cpp1661 if (g_sludge->_peopleMan->forceWalkingPerson(x, y, objectNumber, fun, -1)) in moveChr()
1687 …if (g_sludge->_peopleMan->forceWalkingPerson(reggie->sX, reggie->sY, objectNumber, fun, reggie->di… in moveChr()