Searched refs:force_colour (Results 1 – 6 of 6) sorted by relevance
522 static colour_t _ugly_thing_assign_colour(colour_t force_colour, in _ugly_thing_assign_colour() argument527 if (force_colour != COLOUR_UNDEF) in _ugly_thing_assign_colour()528 colour = force_colour; in _ugly_thing_assign_colour()605 colour_t force_colour) in init_ugly_thing() argument636 colour = _ugly_thing_assign_colour(make_low_colour(force_colour), in init_ugly_thing()
54 colour_t force_colour = BLACK);
1451 colour_t force_colour; in _place_monster_aux() local1453 force_colour = COLOUR_UNDEF; in _place_monster_aux()1455 force_colour = mg.colour; in _place_monster_aux()1457 force_colour); in _place_monster_aux()
246 void uglything_mutate(colour_t force_colour = COLOUR_UNDEF);
4615 void monster::uglything_mutate(colour_t force_colour) in uglything_mutate() argument4617 ghost->init_ugly_thing(type == MONS_VERY_UGLY_THING, true, force_colour); in uglything_mutate()
3144 int force_colour = 0; //mv: important !!! Items with force_colour = 0 in give_item() local3245 force_colour = WHITE; //mv: always white in give_item()3277 force_colour = DARKGREY; //mv: always darkgrey in give_item()3309 if (force_colour) in give_item()3310 mitm[thing_created].colour = force_colour; in give_item()