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Searched refs:force_final (Results 1 – 7 of 7) sorted by relevance

/dports/lang/fpc/fpc-3.2.2/compiler/
H A Dngenutil.pas69 class function force_final: boolean; virtual; in force_final() function
530 class function tnodeutils.force_final: boolean; in tnodeutils.force_final()
H A Dpmodules.pas1232 if (force_init_final or cnodeutils.force_final) and
2203 if (force_init_final or cnodeutils.force_final) and
/dports/lang/fpc-source/fpc-3.2.2/compiler/
H A Dngenutil.pas69 class function force_final: boolean; virtual; in force_final() function
530 class function tnodeutils.force_final: boolean; in tnodeutils.force_final()
H A Dpmodules.pas1232 if (force_init_final or cnodeutils.force_final) and
2203 if (force_init_final or cnodeutils.force_final) and
/dports/editors/fpc-ide/fpc-3.2.2/compiler/
H A Dngenutil.pas69 class function force_final: boolean; virtual; in force_final() function
530 class function tnodeutils.force_final: boolean; in tnodeutils.force_final()
H A Dpmodules.pas1232 if (force_init_final or cnodeutils.force_final) and
2203 if (force_init_final or cnodeutils.force_final) and
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c21673 …int force_final; // Final force; total damage after defense and offense factors are app… in damage_recursive() local
21745 force_final = cursor->force; in damage_recursive()
21756 force_final = (int)(cursor->force * offense); in damage_recursive()
21761 force_final = (int)(force_final * defense); in damage_recursive()
21766 if (force_final >= ent->energy_state.health_current) in damage_recursive()
21782 attack.attack_force = force_final; in damage_recursive()
21810 ent->energy_state.health_current -= force_final; in damage_recursive()