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Searched refs:force_parent_owned (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dnode.h315 void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes in force_parent_owned() function
H A Dviewport.cpp1466 gui.tooltip_popup->force_parent_owned(); in _gui_show_tooltip()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dnode.h315 void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes in force_parent_owned() function
H A Dviewport.cpp1466 gui.tooltip_popup->force_parent_owned(); in _gui_show_tooltip()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dnode.h405 void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes in force_parent_owned() function
H A Dviewport.cpp1610 gui.tooltip_popup->force_parent_owned(); in _gui_show_tooltip()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dnode.h405 void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes in force_parent_owned() function
H A Dviewport.cpp1610 gui.tooltip_popup->force_parent_owned(); in _gui_show_tooltip()