Searched refs:force_redraw_all (Results 1 – 8 of 8) sorted by relevance
172 this->force_redraw_all(); in game_distribute_cards_manually()187 this->force_redraw_all(); in game_cards_distributed()195 this->force_redraw_all(); in game_redistribute()244 this->force_redraw_all(); in game_start()262 this->force_redraw_all(); in game_start()413 this->force_redraw_all(); in game_finished()488 this->force_redraw_all(); in announcement_made()507 this->force_redraw_all(); in swines_announced()529 this->force_redraw_all(); in hyperswines_announced()554 this->force_redraw_all(); in marriage()[all …]
118 Table::force_redraw_all() in force_redraw_all() function in UI_GTKMM_NS::Table424 { this->force_redraw_all(); } in cards_update()430 { this->force_redraw_all(); } in cards_back_update()447 this->force_redraw_all(); in name_changed()448 this->force_redraw_all(); // two times, for widescreen layout to get all positions right in name_changed()538 this->force_redraw_all(); in preference_update()543 this->force_redraw_all(); in preference_update()734 this->force_redraw_all(); in on_configure_event()
112 this->table->force_redraw_all(); in redraw_all()214 this->table->force_redraw_all(); in hand_changed()286 this->table->force_redraw_all(); in rule_changed()
97 this->ui->table->force_redraw_all(); in set_trickno()
239 this->ui->table->force_redraw_all(); in toggle_game_review()
201 void force_redraw_all();
645 int force_redraw_all; member
428 gstDirtyBBoxInfo.force_redraw_all = FALSE; in ResetDirtyBBoxInfo()444 gstDirtyBBoxInfo.force_redraw_all = TRUE; in ForceDirtyBBoxToRedrawAll()457 return (gstDirtyBBoxInfo.valid && !gstDirtyBBoxInfo.force_redraw_all);