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Searched refs:forcepowers (Results 1 – 3 of 3) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_info.cpp722 int weapons=0, forcepowers=0; in CG_DrawLoadingScreen() local
773 CG_GetLoadScreenInfo(&weapons,&forcepowers); in CG_DrawLoadingScreen()
782 if (forcepowers) in CG_DrawLoadingScreen()
784 CG_DrawLoadForcePowers(forcepowers); in CG_DrawLoadingScreen()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_xcvar.h154 XCVAR_DEF( forcepowers, DEFAULT_FORCEPOWERS, NULL, CVAR_USERINFO|CVAR_ARCHIVE )
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_client.c1972 UIF( forcepowers, 1, 1 ),