Searched refs:forcepowers (Results 1 – 3 of 3) sorted by relevance
722 int weapons=0, forcepowers=0; in CG_DrawLoadingScreen() local773 CG_GetLoadScreenInfo(&weapons,&forcepowers); in CG_DrawLoadingScreen()782 if (forcepowers) in CG_DrawLoadingScreen()784 CG_DrawLoadForcePowers(forcepowers); in CG_DrawLoadingScreen()
154 XCVAR_DEF( forcepowers, DEFAULT_FORCEPOWERS, NULL, CVAR_USERINFO|CVAR_ARCHIVE )
1972 UIF( forcepowers, 1, 1 ),