Searched refs:foreground_y_scroll (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | toki_vidhrdw.c | 308 int i,background_y_scroll,foreground_y_scroll,latch1,latch2; in VIDEO_UPDATE() local 311 …foreground_y_scroll=((toki_scrollram16[0x1d]&0x10)<<4)+((toki_scrollram16[0x1e]&0x7f)<<1)+((toki_s… in VIDEO_UPDATE() 313 tilemap_set_scrolly( foreground_layer, 0, foreground_y_scroll ); in VIDEO_UPDATE() 324 tilemap_set_scrollx( foreground_layer, (i+foreground_y_scroll)%512, latch2 ); in VIDEO_UPDATE()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | toki_vidhrdw.c | 308 int i,background_y_scroll,foreground_y_scroll,latch1,latch2; in VIDEO_UPDATE() local 311 …foreground_y_scroll=((toki_scrollram16[0x1d]&0x10)<<4)+((toki_scrollram16[0x1e]&0x7f)<<1)+((toki_s… in VIDEO_UPDATE() 313 tilemap_set_scrolly( foreground_layer, 0, foreground_y_scroll ); in VIDEO_UPDATE() 324 tilemap_set_scrollx( foreground_layer, (i+foreground_y_scroll)%512, latch2 ); in VIDEO_UPDATE()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | toki.cpp | 251 int background_y_scroll,foreground_y_scroll,background_x_scroll,foreground_x_scroll; in screen_update_toki() local 264 …foreground_y_scroll=((m_scrollram[0x1d]&0x10)<<4)+((m_scrollram[0x1e]&0x7f)<<1)+((m_scrollram[0x1e… in screen_update_toki() 267 m_foreground_layer->set_scrolly(0, foreground_y_scroll ); in screen_update_toki()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | toki.cpp | 251 int background_y_scroll,foreground_y_scroll,background_x_scroll,foreground_x_scroll; in screen_update_toki() local 264 …foreground_y_scroll=((m_scrollram[0x1d]&0x10)<<4)+((m_scrollram[0x1e]&0x7f)<<1)+((m_scrollram[0x1e… in screen_update_toki() 267 m_foreground_layer->set_scrolly(0, foreground_y_scroll ); in screen_update_toki()
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