/dports/science/axom/axom-0.6.1/src/axom/primal/operators/detail/ |
H A D | intersect_bezier_impl.hpp | 132 bool foundIntersection = false; in intersect_bezier_curves() local 141 foundIntersection = true; in intersect_bezier_curves() 167 foundIntersection = true; in intersect_bezier_curves() 181 foundIntersection = true; in intersect_bezier_curves() 185 return foundIntersection; in intersect_bezier_curves()
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/dports/math/polymake/polymake-4.5/external/permlib/include/permlib/search/partition/ |
H A D | matrix_refinement1.h | 96 bool foundIntersection = false; in init() local 102 foundIntersection = true; in init() 107 if (foundIntersection) { in init()
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/dports/math/permlib/PermLib-0.2.9/include/permlib/search/partition/ |
H A D | matrix_refinement1.h | 96 bool foundIntersection = false; in init() local 102 foundIntersection = true; in init() 107 if (foundIntersection) { in init()
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/dports/astro/qmapshack/qmapshack-V_1.16.1/src/qmapshack/poi/ |
H A D | CPoiPOI.cpp | 158 bool foundIntersection = false; in draw() local 163 foundIntersection = true; in draw() 169 if(!foundIntersection) in draw()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/ |
H A D | Interfaces.h | 471 foundIntersection = false; in RaycastResult() 477 bool foundIntersection; member
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/ |
H A D | EnemyAIStateComponent.cpp | 158 if (raycastResult.foundIntersection) in IsActorWithinLOS() 550 if (!raycastResultDown.foundIntersection) in FindClosestHole() 573 if (!raycastResultLeft.foundIntersection) in CalculatePatrolBorders() 580 if (!raycastResultRight.foundIntersection) in CalculatePatrolBorders() 1192 if (raycastResultDown.foundIntersection) in VCanEnter()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthFeatures/ |
H A D | BuildGeometryFilter.cpp | 1136 bool foundIntersection = false; 1149 … foundIntersection = foundIntersection || segmentsIntersect(x1, y1, x2, y2, x3, y3, x4, y4); 1151 if (foundIntersection) 1160 foundIntersection = false;
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/dports/science/simbody/simbody-Simbody-3.7/SimTKmath/Geometry/src/ |
H A D | ContactGeometry_TriangleMesh.cpp | 922 bool foundIntersection = false; in intersectsRay() local 933 if (foundIntersection && t >= distance) in intersectsRay() 984 foundIntersection = true; in intersectsRay() 986 return foundIntersection; in intersectsRay()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgmultiplemovies/ |
H A D | osgmultiplemovies.cpp | 163 … bool foundIntersection = view==0 ? false : view->computeIntersections(ea, intersections); in handle() local 165 if (foundIntersection) in handle()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgmultiplemovies/ |
H A D | osgmultiplemovies.cpp | 163 … bool foundIntersection = view==0 ? false : view->computeIntersections(ea, intersections); in handle() local 165 if (foundIntersection) in handle()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgmovie/ |
H A D | osgmovie.cpp | 150 bool foundIntersection = view==0 ? false : in handle() local 154 if (foundIntersection) in handle()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgViewer/ |
H A D | ViewerEventHandlers.cpp | 725 bool foundIntersection = (nv==0) ? view->computeIntersections(ea, intersections) : in mousePosition() local 728 if (foundIntersection) in mousePosition()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgmovie/ |
H A D | osgmovie.cpp | 150 bool foundIntersection = view==0 ? false : in handle() local 154 if (foundIntersection) in handle()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgViewer/ |
H A D | ViewerEventHandlers.cpp | 730 bool foundIntersection = (nv==0) ? view->computeIntersections(ea, intersections) : in mousePosition() local 733 if (foundIntersection) in mousePosition()
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/dports/math/vtk8/VTK-8.2.0/Filters/General/ |
H A D | vtkOBBTree.cxx | 901 int depth, ii, foundIntersection = 0, bestIntersection = 0; in IntersectWithLine() local 932 foundIntersection++; in IntersectWithLine() 935 bestIntersection = foundIntersection; in IntersectWithLine() 955 if ( foundIntersection != bestIntersection ) in IntersectWithLine()
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/dports/math/vtk6/VTK-6.2.0/Filters/General/ |
H A D | vtkOBBTree.cxx | 901 int depth, ii, foundIntersection = 0, bestIntersection = 0; in IntersectWithLine() local 932 foundIntersection++; in IntersectWithLine() 935 bestIntersection = foundIntersection; in IntersectWithLine() 955 if ( foundIntersection != bestIntersection ) in IntersectWithLine()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/ |
H A D | ClawGameLogic.cpp | 439 if (!raycastDown.foundIntersection) in ClawDiedDelegate()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/ |
H A D | kpathing.cpp | 1790 bool foundIntersection = true; in kIntersections() local 1805 foundIntersection = false; in kIntersections() 1824 if (foundIntersection) { in kIntersections()
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/ |
H A D | kpathing.cpp | 1808 bool foundIntersection = true; in kIntersections() local 1823 foundIntersection = false; in kIntersections() 1842 if (foundIntersection) { in kIntersections()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ |
H A D | PhysicsComponent.cpp | 252 if (!raycastDown.foundIntersection) in VPostPostInit()
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/ |
H A D | trace.cpp | 1945 bool foundIntersection; in TracePointLightShadowRay() local 2023 … foundIntersection = FindIntersection(boundedIntersection, lightsourceray, precond, postcond); in TracePointLightShadowRay() 2025 if((foundIntersection == true) && (boundedIntersection.Object != cacheObject) && in TracePointLightShadowRay()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/ |
H A D | ClawPhysics.cpp | 1316 m_RaycastResult.foundIntersection = true; in ReportFixture()
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/ |
H A D | trace.cpp | 1890 bool foundIntersection; in TracePointLightShadowRay() local 1970 foundIntersection = FindIntersection(boundedIntersection, lightsourceray, precond, postcond); in TracePointLightShadowRay() 1972 if((foundIntersection == true) && (boundedIntersection.Object != cacheObject) && in TracePointLightShadowRay()
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