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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DAttackHandler.cpp175 bool found_dead_in_stuck_units = false; in UnitDestroyed() local
181 found_dead_in_stuck_units = true; in UnitDestroyed()
185 assert(found_dead_in_stuck_units); in UnitDestroyed()