Searched refs:fovVR (Results 1 – 1 of 1) sorted by relevance
623 float fovVR = fov; in SceneToViewElem() local626 dZ = scale * dist * (tanf(fovVR * PI / 360.f) / tanf(fov * PI / 360.f) - 1.0f); in SceneToViewElem()723 float fovVR = SettingGetGlobal_f(G, cSetting_field_of_view); in SceneFromViewElem() local725 dZ = scale * dist * (tanf(fabsf(fov) * PI / 360.f) / tanf(fovVR * PI / 360.f) - 1.0f); in SceneFromViewElem()726 fov = fov < 0.0f ? -fovVR : fovVR; in SceneFromViewElem()971 float fovVR = fov; in SceneGetView() local974 dZ = scale * dist * (tanf(fovVR * PI / 360.f) / tanf(fov * PI / 360.f) - 1.0f); in SceneGetView()1030 float fovVR = SettingGetGlobal_f(G, cSetting_field_of_view); in SceneSetView() local1032 dZ = scale * dist * (tanf(fabsf(fov) * PI / 360.f) / tanf(fovVR * PI / 360.f) - 1.0f); in SceneSetView()1033 fov = fov < 0.0f ? -fovVR : fovVR; in SceneSetView()