Searched refs:fpsTimer (Results 1 – 17 of 17) sorted by relevance
29 var fpsTimer = Stopwatch.StartNew(); in PerfDebugLogic()34 var elapsed = fpsTimer.ElapsedMilliseconds; in PerfDebugLogic()38 …fps = (int)(1000.0f * (Game.RenderFrame - fpsReferenceFrame) / fpsTimer.ElapsedMilliseconds + 0.5f… in PerfDebugLogic()39 fpsTimer.Restart(); in PerfDebugLogic()
139 while(fpsTimer.isTime()){ in loop()170 fpsTimer.reset(); in setState()195 fpsTimer.init(1, maxTimes); in init()
75 PerformanceTimer fpsTimer; variable
99 void fpsTimer();
275 ((Render *)refCon)->fpsTimer(); in fpsTimerCallback()278 void Render::fpsTimer() { in fpsTimer() function in Saga::Render
100 void fpsTimer();
322 ((Render *)refCon)->fpsTimer(); in fpsTimerCallback()325 void Render::fpsTimer() { in fpsTimer() function in Saga::Render
568 fpsTimer = new QTimer(this); in StelMainView()569 fpsTimer->setTimerType(Qt::PreciseTimer); in StelMainView()570 fpsTimer->setInterval(qRound(1000.f/minfps)); in StelMainView()571 connect(fpsTimer,SIGNAL(timeout()),this,SLOT(fpsTimerUpdate())); in StelMainView()1373 if(fpsTimer->interval() != requiredFpsInterval) in drawEnded()1374 fpsTimer->setInterval(requiredFpsInterval); in drawEnded()1376 if(!fpsTimer->isActive()) in drawEnded()1377 fpsTimer->start(); in drawEnded()
305 QTimer* fpsTimer; member in StelMainView
19 fpsTimer: PButton219 fpsTimer = gui.newButton(255 fpsTimer.setString("FPS: "& $round(1.0/dt))
555 static unsigned int fpsTimer = SDL_GetTicks(); in FPSCounter() local557 if (now - fpsTimer > 1000) { in FPSCounter()560 fpsTimer = now; in FPSCounter()
396 ((ZVision *)refCon)->fpsTimer(); in fpsTimerCallback()399 void ZVision::fpsTimer() { in fpsTimer() function in ZVision::ZVision
229 void fpsTimer();
393 ((ZVision *)refCon)->fpsTimer(); in fpsTimerCallback()396 void ZVision::fpsTimer() { in fpsTimer() function in ZVision::ZVision
245 void fpsTimer();
556 while(fpsTimer.isTime()) { in loopWorker()663 fpsTimer.init(1, maxTimes); in setState()682 fpsTimer.reset(); in setState()794 fpsTimer.init(1, maxTimes); in init()
151 PerformanceTimer fpsTimer; variable