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Searched refs:fpsTimer (Results 1 – 17 of 17) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/
H A DPerfDebugLogic.cs29 var fpsTimer = Stopwatch.StartNew(); in PerfDebugLogic()
34 var elapsed = fpsTimer.ElapsedMilliseconds; in PerfDebugLogic()
38 …fps = (int)(1000.0f * (Game.RenderFrame - fpsReferenceFrame) / fpsTimer.ElapsedMilliseconds + 0.5f… in PerfDebugLogic()
39 fpsTimer.Restart(); in PerfDebugLogic()
/dports/games/glest/glest_source_3.2.2/source/glest_game/main/
H A Dprogram.cpp139 while(fpsTimer.isTime()){ in loop()
170 fpsTimer.reset(); in setState()
195 fpsTimer.init(1, maxTimes); in init()
H A Dprogram.h75 PerformanceTimer fpsTimer; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Drender.h99 void fpsTimer();
H A Drender.cpp275 ((Render *)refCon)->fpsTimer(); in fpsTimerCallback()
278 void Render::fpsTimer() { in fpsTimer() function in Saga::Render
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Drender.h100 void fpsTimer();
H A Drender.cpp322 ((Render *)refCon)->fpsTimer(); in fpsTimerCallback()
325 void Render::fpsTimer() { in fpsTimer() function in Saga::Render
/dports/astro/stellarium/stellarium-0.21.3/src/
H A DStelMainView.cpp568 fpsTimer = new QTimer(this); in StelMainView()
569 fpsTimer->setTimerType(Qt::PreciseTimer); in StelMainView()
570 fpsTimer->setInterval(qRound(1000.f/minfps)); in StelMainView()
571 connect(fpsTimer,SIGNAL(timeout()),this,SLOT(fpsTimerUpdate())); in StelMainView()
1373 if(fpsTimer->interval() != requiredFpsInterval) in drawEnded()
1374 fpsTimer->setInterval(requiredFpsInterval); in drawEnded()
1376 if(!fpsTimer->isActive()) in drawEnded()
1377 fpsTimer->start(); in drawEnded()
H A DStelMainView.hpp305 QTimer* fpsTimer; member in StelMainView
/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/server/
H A Dsg_lobby.nim19 fpsTimer: PButton
219 fpsTimer = gui.newButton(
255 fpsTimer.setString("FPS: "& $round(1.0/dt))
/dports/games/galaxyhack/galaxyhack/src/
H A DMain.cpp555 static unsigned int fpsTimer = SDL_GetTicks(); in FPSCounter() local
557 if (now - fpsTimer > 1000) { in FPSCounter()
560 fpsTimer = now; in FPSCounter()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/
H A Dzvision.cpp396 ((ZVision *)refCon)->fpsTimer(); in fpsTimerCallback()
399 void ZVision::fpsTimer() { in fpsTimer() function in ZVision::ZVision
H A Dzvision.h229 void fpsTimer();
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/
H A Dzvision.cpp393 ((ZVision *)refCon)->fpsTimer(); in fpsTimerCallback()
396 void ZVision::fpsTimer() { in fpsTimer() function in ZVision::ZVision
H A Dzvision.h245 void fpsTimer();
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/
H A Dprogram.cpp556 while(fpsTimer.isTime()) { in loopWorker()
663 fpsTimer.init(1, maxTimes); in setState()
682 fpsTimer.reset(); in setState()
794 fpsTimer.init(1, maxTimes); in init()
H A Dprogram.h151 PerformanceTimer fpsTimer; variable