Searched refs:fps_time (Results 1 – 5 of 5) sorted by relevance
27 static Uint32 fps_time = 0; variable38 fps_time = SDL_GetTicks(); in update_fps_time()171 fps = 10000 / (float)(now - fps_time); in gl_swap()173 fps_time = now; in gl_swap()
182 struct timeval cycleStart, now, fps_time; in mainLoop() local213 now = fps_time = cycleStart; in mainLoop()249 if (now.tv_sec > fps_time.tv_sec) { in mainLoop()251 printf ("%.4f fps\n", fps / (deltaus(now, fps_time) / 1000000.0)); in mainLoop()255 fps_time.tv_sec = now.tv_sec; in mainLoop()256 fps_time.tv_usec = now.tv_usec; in mainLoop()285 gettimeofday (&fps_time, NULL); in mainLoop()
72 int fps_frames=0, fps_time=0, fps=0; variable1348 fps_time+=tics; in ThreeDRefresh()1350 if(fps_time>35) in ThreeDRefresh()1352 fps_time-=35; in ThreeDRefresh()
118 static fix64 fps_time = 0; in show_framerate() local121 if (tq >= fps_time + F1_0) in show_framerate()125 fps_time += F1_0; in show_framerate()
31954 static retro_time_t fps_time; in video_driver_frame() local32011 frame_time = new_time - fps_time; in video_driver_frame()32014 fps_time = new_time; in video_driver_frame()32075 curr_time = fps_time = new_time; in video_driver_frame()