/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs/data/ |
H A D | format_conversion.effect | 155 float PS_Y(FragPos frag_in) : TARGET 172 float PS_U(FragPos frag_in) : TARGET 179 float PS_V(FragPos frag_in) : TARGET 358 float x = frag_in.pos.x * 3.0; 359 float y = frag_in.pos.y; 370 float x = frag_in.pos.x * 3.0; 371 float y = frag_in.pos.y; 384 pixel_shader = PS_Y(frag_in); 393 pixel_shader = PS_U(frag_in); 402 pixel_shader = PS_V(frag_in); [all …]
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H A D | area.effect | 85 float4 PSDrawAreaRGBA(FragData frag_in) : TARGET 87 return DrawArea(frag_in.uv); 90 float4 PSDrawAreaRGBADivide(FragData frag_in) : TARGET 92 float4 rgba = DrawArea(frag_in.uv); 98 float4 PSDrawAreaRGBAUpscale(FragData frag_in) : TARGET 100 float2 uv = frag_in.uv; 132 pixel_shader = PSDrawAreaRGBA(frag_in); 141 pixel_shader = PSDrawAreaRGBADivide(frag_in); 150 pixel_shader = PSDrawAreaRGBAUpscale(frag_in);
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/compute-particles/ |
H A D | particles.frag | 10 } frag_in; 20 vec3 n = normalize( frag_in.normal); 21 vec3 s = normalize( vec3(lightPosition) - frag_in.pos ); 22 vec3 v = normalize( -frag_in.pos ); 25 frag_in.color * max( dot(s, frag_in.normal ), 0.0 ) +
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders-msl/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders-msl/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders-msl/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders-msl/asm/comp/ |
H A D | multiple-entry.asm.comp | 9 OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out 28 OpDecorate %frag_in Location 0 58 %frag_in = OpVariable %vec4_input_ptr Input 95 %frag_input_value = OpLoad %vec4 %frag_in
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/data/gles31/shaders/es31/ |
H A D | linkage_tessellation.test | 1035 out mediump float frag_in; 1039 frag_in = in0; 1049 in mediump float frag_in; 1052 out0 = frag_in * var; 1071 out mediump float frag_in; 1075 frag_in = in0; 1085 in mediump float frag_in; 1088 out0 = frag_in * var;
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/dports/sysutils/lnav/lnav-0.10.1/src/yajlpp/ |
H A D | yajlpp.cc | 846 const char *yajlpp_parse_context::get_path_fragment(int offset, char *frag_in, in get_path_fragment() argument 863 len_out = json_ptr::decode(frag_in, &this->ypc_path[start], end - start); in get_path_fragment() 864 retval = frag_in; in get_path_fragment()
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H A D | yajlpp.hh | 244 const char *get_path_fragment(int offset, char *frag_in, size_t &len_out) const;
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/dports/multimedia/mpv/mpv-0.34.1/video/out/gpu/ |
H A D | shader_cache.c | 810 char *frag_in = glsl_version >= 130 ? "in" : "varying"; in gl_sc_generate() local 837 ADD(frag_vaos, "%s%s %s %s;\n", loc, frag_in, glsl_type, e->name); in gl_sc_generate()
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