Searched refs:fragmentShaderID (Results 1 – 6 of 6) sorted by relevance
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/ |
H A D | Shader.cpp | 129 GLuint fragmentShaderID; in create() local 148 fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); in create() 149 assert(fragmentShaderID != 0); in create() 150 glShaderSource(fragmentShaderID, 1, (const char **) (&bufferFragmentShader), NULL); in create() 151 glCompileShader(fragmentShaderID); in create() 156 glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &compiled); in create() 163 glGetShaderiv(fragmentShaderID, GL_INFO_LOG_LENGTH, &lengthLog); in create() 165 glGetShaderInfoLog(fragmentShaderID, lengthLog, NULL, str); in create() 185 glAttachShader(mProgramObjectID, fragmentShaderID); in create() 187 glDeleteShader(fragmentShaderID); in create()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/ |
H A D | GLUtil.cpp | 18 GLuint fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); in CompileProgram() local 50 glShaderSource(fragmentShaderID, 1, &shader, nullptr); in CompileProgram() 51 glCompileShader(fragmentShaderID); in CompileProgram() 53 glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result); in CompileProgram() 54 glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer); in CompileProgram() 74 glAttachShader(programID, fragmentShaderID); in CompileProgram() 94 glDeleteShader(fragmentShaderID); in CompileProgram()
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/dports/science/py-pymol/pymol-open-source-2.4.0/contrib/vr/ |
H A D | OpenVRUtils.cpp | 76 GLuint fragmentShaderID = CompileShader(GL_FRAGMENT_SHADER, fragmentShader); in CompileProgram() local 79 if (vertexShaderID && fragmentShaderID) { in CompileProgram() 82 glAttachShader(programID, fragmentShaderID); in CompileProgram() 114 if (fragmentShaderID) { in CompileProgram() 115 glDeleteShader(fragmentShaderID); in CompileProgram()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | glsurface.cpp | 148 GLuint fragmentShaderID = compileShader(GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE); in glsurface_initialize() local 150 glAttachShader(shaderProgramID, fragmentShaderID); in glsurface_initialize() 156 glDetachShader(shaderProgramID, fragmentShaderID); in glsurface_initialize() 157 glDeleteShader(fragmentShaderID); in glsurface_initialize()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/ |
H A D | OGLES2FragmentShaders.cpp | 522 res.fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); in ParseDecodedMux() 537 glShaderSource(res.fragmentShaderID, 1,(const char**) &tmpShader,NULL); in ParseDecodedMux() 541 glCompileShader(res.fragmentShaderID); in ParseDecodedMux() 543 glGetShaderiv(res.fragmentShaderID, GL_COMPILE_STATUS, &success); in ParseDecodedMux() 548 glGetShaderInfoLog(res.fragmentShaderID, 1024, &nLength, Log); in ParseDecodedMux() 555 glAttachShader(res.programID,res.fragmentShaderID); in ParseDecodedMux() 571 glGetShaderInfoLog(res.fragmentShaderID, 1024, &nLength, Log); in ParseDecodedMux()
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H A D | OGLES2FragmentShaders.h | 36 GLuint fragmentShaderID; member
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