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Searched refs:fragmentShaderID (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/
H A DShader.cpp129 GLuint fragmentShaderID; in create() local
148 fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); in create()
149 assert(fragmentShaderID != 0); in create()
150 glShaderSource(fragmentShaderID, 1, (const char **) (&bufferFragmentShader), NULL); in create()
151 glCompileShader(fragmentShaderID); in create()
156 glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &compiled); in create()
163 glGetShaderiv(fragmentShaderID, GL_INFO_LOG_LENGTH, &lengthLog); in create()
165 glGetShaderInfoLog(fragmentShaderID, lengthLog, NULL, str); in create()
185 glAttachShader(mProgramObjectID, fragmentShaderID); in create()
187 glDeleteShader(fragmentShaderID); in create()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/
H A DGLUtil.cpp18 GLuint fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); in CompileProgram() local
50 glShaderSource(fragmentShaderID, 1, &shader, nullptr); in CompileProgram()
51 glCompileShader(fragmentShaderID); in CompileProgram()
53 glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result); in CompileProgram()
54 glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer); in CompileProgram()
74 glAttachShader(programID, fragmentShaderID); in CompileProgram()
94 glDeleteShader(fragmentShaderID); in CompileProgram()
/dports/science/py-pymol/pymol-open-source-2.4.0/contrib/vr/
H A DOpenVRUtils.cpp76 GLuint fragmentShaderID = CompileShader(GL_FRAGMENT_SHADER, fragmentShader); in CompileProgram() local
79 if (vertexShaderID && fragmentShaderID) { in CompileProgram()
82 glAttachShader(programID, fragmentShaderID); in CompileProgram()
114 if (fragmentShaderID) { in CompileProgram()
115 glDeleteShader(fragmentShaderID); in CompileProgram()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dglsurface.cpp148 GLuint fragmentShaderID = compileShader(GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE); in glsurface_initialize() local
150 glAttachShader(shaderProgramID, fragmentShaderID); in glsurface_initialize()
156 glDetachShader(shaderProgramID, fragmentShaderID); in glsurface_initialize()
157 glDeleteShader(fragmentShaderID); in glsurface_initialize()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DOGLES2FragmentShaders.cpp522 res.fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); in ParseDecodedMux()
537 glShaderSource(res.fragmentShaderID, 1,(const char**) &tmpShader,NULL); in ParseDecodedMux()
541 glCompileShader(res.fragmentShaderID); in ParseDecodedMux()
543 glGetShaderiv(res.fragmentShaderID, GL_COMPILE_STATUS, &success); in ParseDecodedMux()
548 glGetShaderInfoLog(res.fragmentShaderID, 1024, &nLength, Log); in ParseDecodedMux()
555 glAttachShader(res.programID,res.fragmentShaderID); in ParseDecodedMux()
571 glGetShaderInfoLog(res.fragmentShaderID, 1024, &nLength, Log); in ParseDecodedMux()
H A DOGLES2FragmentShaders.h36 GLuint fragmentShaderID; member