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Searched refs:frameMsec (Results 1 – 11 of 11) sorted by relevance

/dports/games/ioquake3-server/ioquake3-1.36/code/server/
H A Dsv_main.c778 int frameMsec; in SV_Frame() local
809 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
811 if(frameMsec < 1) in SV_Frame()
814 frameMsec = 1; in SV_Frame()
821 if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { in SV_Frame()
824 NET_Sleep(frameMsec - sv.timeResidual); in SV_Frame()
872 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
873 sv.timeResidual -= frameMsec; in SV_Frame()
874 svs.time += frameMsec; in SV_Frame()
875 sv.time += frameMsec; in SV_Frame()
/dports/games/ioquake3/ioquake3-1.36/code/server/
H A Dsv_main.c778 int frameMsec; in SV_Frame() local
809 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
811 if(frameMsec < 1) in SV_Frame()
814 frameMsec = 1; in SV_Frame()
821 if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { in SV_Frame()
824 NET_Sleep(frameMsec - sv.timeResidual); in SV_Frame()
872 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
873 sv.timeResidual -= frameMsec; in SV_Frame()
874 svs.time += frameMsec; in SV_Frame()
875 sv.time += frameMsec; in SV_Frame()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/
H A Dsv_main.c763 int frameMsec; in SV_Frame() local
794 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
796 if(frameMsec < 1) in SV_Frame()
799 frameMsec = 1; in SV_Frame()
806 if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { in SV_Frame()
809 NET_Sleep(frameMsec - sv.timeResidual); in SV_Frame()
857 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
858 sv.timeResidual -= frameMsec; in SV_Frame()
859 svs.time += frameMsec; in SV_Frame()
860 sv.time += frameMsec; in SV_Frame()
/dports/games/evq3/evq3/code/server/
H A Dsv_main.c775 int frameMsec; in SV_Frame() local
806 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame()
808 if(frameMsec < 1) in SV_Frame()
811 frameMsec = 1; in SV_Frame()
818 if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { in SV_Frame()
821 NET_Sleep(frameMsec - sv.timeResidual); in SV_Frame()
869 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
870 sv.timeResidual -= frameMsec; in SV_Frame()
871 svs.time += frameMsec; in SV_Frame()
872 sv.time += frameMsec; in SV_Frame()
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_main.cpp432 int frameMsec; in SV_Frame() local
464 frameMsec = 1000 / sv_fps->integer ; in SV_Frame()
476 if ( sv.timeResidual < frameMsec ) { in SV_Frame()
507 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
508 sv.timeResidual -= frameMsec; in SV_Frame()
509 sv.time += frameMsec; in SV_Frame()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/
H A Dsv_main.c1027 int frameMsec; in SV_FrameMsec() local
1029 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec()
1031 if(frameMsec < sv.timeResidual) in SV_FrameMsec()
1034 return frameMsec - sv.timeResidual; in SV_FrameMsec()
1049 int frameMsec; in SV_Frame() local
1082 if(frameMsec < 1) in SV_Frame()
1085 frameMsec = 1; in SV_Frame()
1136 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
1137 sv.timeResidual -= frameMsec; in SV_Frame()
1138 svs.time += frameMsec; in SV_Frame()
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/server/
H A Dsv_main.c1027 int frameMsec; in SV_FrameMsec() local
1029 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec()
1031 if(frameMsec < sv.timeResidual) in SV_FrameMsec()
1034 return frameMsec - sv.timeResidual; in SV_FrameMsec()
1049 int frameMsec; in SV_Frame() local
1082 if(frameMsec < 1) in SV_Frame()
1085 frameMsec = 1; in SV_Frame()
1136 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
1137 sv.timeResidual -= frameMsec; in SV_Frame()
1138 svs.time += frameMsec; in SV_Frame()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/server/
H A Dsv_main.c1064 int frameMsec; in SV_FrameMsec() local
1066 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec()
1068 if(frameMsec < sv.timeResidual) in SV_FrameMsec()
1071 return frameMsec - sv.timeResidual; in SV_FrameMsec()
1086 int frameMsec; in SV_Frame() local
1118 if(frameMsec < 1) in SV_Frame()
1121 frameMsec = 1; in SV_Frame()
1174 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
1175 sv.timeResidual -= frameMsec; in SV_Frame()
1176 svs.time += frameMsec; in SV_Frame()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_main.cpp1124 int frameMsec; in SV_FrameMsec() local
1126 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec()
1128 if(frameMsec < sv.timeResidual) in SV_FrameMsec()
1131 return frameMsec - sv.timeResidual; in SV_FrameMsec()
1146 int frameMsec; in SV_Frame() local
1171 if(frameMsec < 1) in SV_Frame()
1174 frameMsec = 1; in SV_Frame()
1225 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
1226 sv.timeResidual -= frameMsec; in SV_Frame()
1227 svs.time += frameMsec; in SV_Frame()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/server/
H A Dsv_main.c1151 int frameMsec; in SV_FrameMsec() local
1153 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec()
1155 if(frameMsec < sv.timeResidual) in SV_FrameMsec()
1158 return frameMsec - sv.timeResidual; in SV_FrameMsec()
1173 int frameMsec; in SV_Frame() local
1207 if(frameMsec < 1) in SV_Frame()
1210 frameMsec = 1; in SV_Frame()
1268 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
1269 sv.timeResidual -= frameMsec; in SV_Frame()
1270 svs.time += frameMsec; in SV_Frame()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/
H A Dsv_main.c785 int frameMsec; in SV_Frame() local
808 frameMsec = 1000 / sv_fps->integer ; in SV_Frame()
814 if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { in SV_Frame()
817 NET_Sleep(frameMsec - sv.timeResidual); in SV_Frame()
865 while ( sv.timeResidual >= frameMsec ) { in SV_Frame()
866 sv.timeResidual -= frameMsec; in SV_Frame()
867 svs.time += frameMsec; in SV_Frame()
868 sv.time += frameMsec; in SV_Frame()