/dports/games/ioquake3-server/ioquake3-1.36/code/server/ |
H A D | sv_main.c | 778 int frameMsec; in SV_Frame() local 809 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 811 if(frameMsec < 1) in SV_Frame() 814 frameMsec = 1; in SV_Frame() 821 if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { in SV_Frame() 824 NET_Sleep(frameMsec - sv.timeResidual); in SV_Frame() 872 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 873 sv.timeResidual -= frameMsec; in SV_Frame() 874 svs.time += frameMsec; in SV_Frame() 875 sv.time += frameMsec; in SV_Frame()
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/dports/games/ioquake3/ioquake3-1.36/code/server/ |
H A D | sv_main.c | 778 int frameMsec; in SV_Frame() local 809 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 811 if(frameMsec < 1) in SV_Frame() 814 frameMsec = 1; in SV_Frame() 821 if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { in SV_Frame() 824 NET_Sleep(frameMsec - sv.timeResidual); in SV_Frame() 872 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 873 sv.timeResidual -= frameMsec; in SV_Frame() 874 svs.time += frameMsec; in SV_Frame() 875 sv.time += frameMsec; in SV_Frame()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/ |
H A D | sv_main.c | 763 int frameMsec; in SV_Frame() local 794 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 796 if(frameMsec < 1) in SV_Frame() 799 frameMsec = 1; in SV_Frame() 806 if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { in SV_Frame() 809 NET_Sleep(frameMsec - sv.timeResidual); in SV_Frame() 857 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 858 sv.timeResidual -= frameMsec; in SV_Frame() 859 svs.time += frameMsec; in SV_Frame() 860 sv.time += frameMsec; in SV_Frame()
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/dports/games/evq3/evq3/code/server/ |
H A D | sv_main.c | 775 int frameMsec; in SV_Frame() local 806 frameMsec = 1000 / sv_fps->integer * com_timescale->value; in SV_Frame() 808 if(frameMsec < 1) in SV_Frame() 811 frameMsec = 1; in SV_Frame() 818 if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { in SV_Frame() 821 NET_Sleep(frameMsec - sv.timeResidual); in SV_Frame() 869 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 870 sv.timeResidual -= frameMsec; in SV_Frame() 871 svs.time += frameMsec; in SV_Frame() 872 sv.time += frameMsec; in SV_Frame()
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/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_main.cpp | 432 int frameMsec; in SV_Frame() local 464 frameMsec = 1000 / sv_fps->integer ; in SV_Frame() 476 if ( sv.timeResidual < frameMsec ) { in SV_Frame() 507 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 508 sv.timeResidual -= frameMsec; in SV_Frame() 509 sv.time += frameMsec; in SV_Frame()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_main.c | 1027 int frameMsec; in SV_FrameMsec() local 1029 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec() 1031 if(frameMsec < sv.timeResidual) in SV_FrameMsec() 1034 return frameMsec - sv.timeResidual; in SV_FrameMsec() 1049 int frameMsec; in SV_Frame() local 1082 if(frameMsec < 1) in SV_Frame() 1085 frameMsec = 1; in SV_Frame() 1136 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 1137 sv.timeResidual -= frameMsec; in SV_Frame() 1138 svs.time += frameMsec; in SV_Frame() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_main.c | 1027 int frameMsec; in SV_FrameMsec() local 1029 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec() 1031 if(frameMsec < sv.timeResidual) in SV_FrameMsec() 1034 return frameMsec - sv.timeResidual; in SV_FrameMsec() 1049 int frameMsec; in SV_Frame() local 1082 if(frameMsec < 1) in SV_Frame() 1085 frameMsec = 1; in SV_Frame() 1136 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 1137 sv.timeResidual -= frameMsec; in SV_Frame() 1138 svs.time += frameMsec; in SV_Frame() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_main.c | 1064 int frameMsec; in SV_FrameMsec() local 1066 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec() 1068 if(frameMsec < sv.timeResidual) in SV_FrameMsec() 1071 return frameMsec - sv.timeResidual; in SV_FrameMsec() 1086 int frameMsec; in SV_Frame() local 1118 if(frameMsec < 1) in SV_Frame() 1121 frameMsec = 1; in SV_Frame() 1174 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 1175 sv.timeResidual -= frameMsec; in SV_Frame() 1176 svs.time += frameMsec; in SV_Frame() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_main.cpp | 1124 int frameMsec; in SV_FrameMsec() local 1126 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec() 1128 if(frameMsec < sv.timeResidual) in SV_FrameMsec() 1131 return frameMsec - sv.timeResidual; in SV_FrameMsec() 1146 int frameMsec; in SV_Frame() local 1171 if(frameMsec < 1) in SV_Frame() 1174 frameMsec = 1; in SV_Frame() 1225 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 1226 sv.timeResidual -= frameMsec; in SV_Frame() 1227 svs.time += frameMsec; in SV_Frame() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_main.c | 1151 int frameMsec; in SV_FrameMsec() local 1153 frameMsec = 1000.0f / sv_fps->value; in SV_FrameMsec() 1155 if(frameMsec < sv.timeResidual) in SV_FrameMsec() 1158 return frameMsec - sv.timeResidual; in SV_FrameMsec() 1173 int frameMsec; in SV_Frame() local 1207 if(frameMsec < 1) in SV_Frame() 1210 frameMsec = 1; in SV_Frame() 1268 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 1269 sv.timeResidual -= frameMsec; in SV_Frame() 1270 svs.time += frameMsec; in SV_Frame() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_main.c | 785 int frameMsec; in SV_Frame() local 808 frameMsec = 1000 / sv_fps->integer ; in SV_Frame() 814 if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { in SV_Frame() 817 NET_Sleep(frameMsec - sv.timeResidual); in SV_Frame() 865 while ( sv.timeResidual >= frameMsec ) { in SV_Frame() 866 sv.timeResidual -= frameMsec; in SV_Frame() 867 svs.time += frameMsec; in SV_Frame() 868 sv.time += frameMsec; in SV_Frame()
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