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Searched refs:frame_delay_value (Results 1 – 20 of 20) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dtoons.c109 int frame_delay_value) in InitToonScreen() argument
121 screen_info.frame_delay_value = frame_delay_value; in InitToonScreen()
210 anim_delay_value = anim->step_delay * screen_info.frame_delay_value; in AnimateToon()
H A Dtoons.h33 int frame_delay_value; member
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dtoons.c109 int frame_delay_value) in InitToonScreen() argument
121 screen_info.frame_delay_value = frame_delay_value; in InitToonScreen()
210 anim_delay_value = anim->step_delay * screen_info.frame_delay_value; in AnimateToon()
H A Dtoons.h33 int frame_delay_value; member
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dtoons.c109 int frame_delay_value) in InitToonScreen() argument
121 screen_info.frame_delay_value = frame_delay_value; in InitToonScreen()
210 anim_delay_value = anim->step_delay * screen_info.frame_delay_value; in AnimateToon()
H A Dtoons.h33 int frame_delay_value; member
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dtoons.c109 int frame_delay_value) in InitToonScreen() argument
121 screen_info.frame_delay_value = frame_delay_value; in InitToonScreen()
210 anim_delay_value = anim->step_delay * screen_info.frame_delay_value; in AnimateToon()
H A Dtoons.h33 int frame_delay_value; member
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dgraphics.c618 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
619 int wait_delay_value = (no_delay ? 0 : frame_delay_value);
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dgraphics.c618 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
619 int wait_delay_value = (no_delay ? 0 : frame_delay_value);
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dgraphics.c713 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
714 int wait_delay_value = (no_delay ? 0 : frame_delay_value);
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dgraphics.c713 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
714 int wait_delay_value = (no_delay ? 0 : frame_delay_value);
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtools.c2067 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() local
2068 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelope()
2129 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() local
2130 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelopeDoor()
H A Dgame.c5543 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in DrawRelocateScreen() local
5544 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in DrawRelocateScreen()
5748 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in RelocatePlayer() local
5749 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in RelocatePlayer()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtools.c2067 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() local
2068 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelope()
2129 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() local
2130 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelopeDoor()
H A Dgame.c5543 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in DrawRelocateScreen() local
5544 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in DrawRelocateScreen()
5748 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in RelocatePlayer() local
5749 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in RelocatePlayer()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtools.c2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() local
2520 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelope()
2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() local
2582 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelopeDoor()
H A Dgame.c5401 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in DrawRelocateScreen() local
5402 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in DrawRelocateScreen()
5606 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in RelocatePlayer() local
5607 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in RelocatePlayer()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtools.c2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() local
2520 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelope()
2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() local
2582 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelopeDoor()
H A Dgame.c5401 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in DrawRelocateScreen() local
5402 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in DrawRelocateScreen()
5606 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in RelocatePlayer() local
5607 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in RelocatePlayer()