/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | toons.c | 109 int frame_delay_value) in InitToonScreen() argument 121 screen_info.frame_delay_value = frame_delay_value; in InitToonScreen() 210 anim_delay_value = anim->step_delay * screen_info.frame_delay_value; in AnimateToon()
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H A D | toons.h | 33 int frame_delay_value; member
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | toons.c | 109 int frame_delay_value) in InitToonScreen() argument 121 screen_info.frame_delay_value = frame_delay_value; in InitToonScreen() 210 anim_delay_value = anim->step_delay * screen_info.frame_delay_value; in AnimateToon()
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H A D | toons.h | 33 int frame_delay_value; member
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | toons.c | 109 int frame_delay_value) in InitToonScreen() argument 121 screen_info.frame_delay_value = frame_delay_value; in InitToonScreen() 210 anim_delay_value = anim->step_delay * screen_info.frame_delay_value; in AnimateToon()
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H A D | toons.h | 33 int frame_delay_value; member
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | toons.c | 109 int frame_delay_value) in InitToonScreen() argument 121 screen_info.frame_delay_value = frame_delay_value; in InitToonScreen() 210 anim_delay_value = anim->step_delay * screen_info.frame_delay_value; in AnimateToon()
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H A D | toons.h | 33 int frame_delay_value; member
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 618 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); 619 int wait_delay_value = (no_delay ? 0 : frame_delay_value);
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 618 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); 619 int wait_delay_value = (no_delay ? 0 : frame_delay_value);
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/ |
H A D | graphics.c | 713 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); 714 int wait_delay_value = (no_delay ? 0 : frame_delay_value);
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | graphics.c | 713 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); 714 int wait_delay_value = (no_delay ? 0 : frame_delay_value);
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | tools.c | 2067 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() local 2068 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelope() 2129 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() local 2130 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelopeDoor()
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H A D | game.c | 5543 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in DrawRelocateScreen() local 5544 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in DrawRelocateScreen() 5748 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in RelocatePlayer() local 5749 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in RelocatePlayer()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | tools.c | 2067 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() local 2068 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelope() 2129 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() local 2130 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelopeDoor()
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H A D | game.c | 5543 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in DrawRelocateScreen() local 5544 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in DrawRelocateScreen() 5748 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in RelocatePlayer() local 5749 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in RelocatePlayer()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | tools.c | 2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() local 2520 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelope() 2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() local 2582 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelopeDoor()
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H A D | game.c | 5401 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in DrawRelocateScreen() local 5402 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in DrawRelocateScreen() 5606 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in RelocatePlayer() local 5607 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in RelocatePlayer()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | tools.c | 2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() local 2520 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelope() 2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() local 2582 int anim_delay_value = (no_delay ? 0 : frame_delay_value); in AnimateEnvelopeDoor()
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H A D | game.c | 5401 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in DrawRelocateScreen() local 5402 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in DrawRelocateScreen() 5606 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in RelocatePlayer() local 5607 int wait_delay_value = (no_delay ? 0 : frame_delay_value); in RelocatePlayer()
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