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Searched refs:frame_hold (Results 1 – 3 of 3) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_servercmds.c977 if (cent->frame_hold && trap->G2_HaveWeGhoul2Models(cent->frame_hold)) in CG_KillCEntityG2()
979 trap->G2API_CleanGhoul2Models(&cent->frame_hold); in CG_KillCEntityG2()
980 cent->frame_hold = NULL; in CG_KillCEntityG2()
H A Dcg_players.c10809 if (cent->frame_hold && trap->G2_HaveWeGhoul2Models(cent->frame_hold) && in CG_Player()
10810 cent->frame_hold != cent->ghoul2) in CG_Player()
10812 trap->G2API_CleanGhoul2Models(&(cent->frame_hold)); in CG_Player()
10818 trap->G2API_DuplicateGhoul2Instance(cent->ghoul2, &cent->frame_hold); in CG_Player()
10822 …trap->G2API_SetBoneAnim(cent->frame_hold, 0, "model_root", legs.frame, legs.frame, 0, 1.0f, cg.tim… in CG_Player()
10827 reframe_hold.ghoul2 = cent->frame_hold; in CG_Player()
10841 reframe_hold.ghoul2 = cent->frame_hold; in CG_Player()
H A Dcg_local.h422 void *frame_hold; //pointer to a ghoul2 instance member