Searched refs:frame_hold (Results 1 – 3 of 3) sorted by relevance
977 if (cent->frame_hold && trap->G2_HaveWeGhoul2Models(cent->frame_hold)) in CG_KillCEntityG2()979 trap->G2API_CleanGhoul2Models(¢->frame_hold); in CG_KillCEntityG2()980 cent->frame_hold = NULL; in CG_KillCEntityG2()
10809 if (cent->frame_hold && trap->G2_HaveWeGhoul2Models(cent->frame_hold) && in CG_Player()10810 cent->frame_hold != cent->ghoul2) in CG_Player()10812 trap->G2API_CleanGhoul2Models(&(cent->frame_hold)); in CG_Player()10818 trap->G2API_DuplicateGhoul2Instance(cent->ghoul2, ¢->frame_hold); in CG_Player()10822 …trap->G2API_SetBoneAnim(cent->frame_hold, 0, "model_root", legs.frame, legs.frame, 0, 1.0f, cg.tim… in CG_Player()10827 reframe_hold.ghoul2 = cent->frame_hold; in CG_Player()10841 reframe_hold.ghoul2 = cent->frame_hold; in CG_Player()
422 void *frame_hold; //pointer to a ghoul2 instance member