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Searched refs:frame_mp_right_shadow (Results 1 – 2 of 2) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dframe.c32 extern SDL_Surface *frame_mp_left_shadow, *frame_mp_right_shadow;
157 (game->game_type==GT_LOCAL)?frame_right_shadow:frame_mp_right_shadow; in frame_draw()
H A Dtheme.c93 SDL_Surface *frame_mp_left_shadow = 0, *frame_mp_right_shadow = 0; variable
221frame_mp_right_shadow = create_shadow( frame_mp_right, 0, 0, frame_mp_right->w, frame_mp_right->h … in theme_load_frame()