Searched refs:framerotation (Results 1 – 2 of 2) sorted by relevance
245 return & spritedef->framerotation[ (frame_num * spritedef->frame_rot) + rotation ]; in get_framerotation()269 rtv = spritedef->framerotation; in transfer_to_spritetmp()336 rtv = spritedef->framerotation; in transfer_from_spritetmp()718 Z_Free (spritedef->framerotation); in R_AddSingleSpriteDef()720 spritedef->framerotation = NULL; in R_AddSingleSpriteDef()728 spritedef->framerotation = in R_AddSingleSpriteDef()
1064 sprite_frot_t * framerotation; // array[numframes * frame_rot] member