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Searched refs:framesPerLine (Results 1 – 5 of 5) sorted by relevance

/dports/games/warzone2100/warzone2100/tools/qwzm/
H A Dconversion.cpp290 int framesPerLine = OLD_TEXTURE_SIZE_FIX; in loadPIE() local
296 framesPerLine = 1/ faceList[j].width; in loadPIE()
301 framesPerLine = 1; in loadPIE()
306 framesPerLine = OLD_TEXTURE_SIZE_FIX / faceList[j].width; in loadPIE()
309 int frameH = z % framesPerLine; in loadPIE()
316 int frameV = z / framesPerLine; in loadPIE()
/dports/games/warzone2100/warzone2100/tools/conversion/
H A Dpie2wzm.c336 int framesPerLine = 256 / faceList[j].width; in dump_to_wzm() local
337 int frameH = z % framesPerLine; in dump_to_wzm()
338 int frameV = z / framesPerLine; in dump_to_wzm()
/dports/games/warzone2100/warzone2100/lib/ivis_opengl/
H A Dimdload.cpp212 int nFrames, framesPerLine, frame, pbRate; in _imd_load_polys() local
253 framesPerLine = 1 / poly->texAnim.x; in _imd_load_polys()
258 framesPerLine = 1; in _imd_load_polys()
286 const float uFrame = (frame % framesPerLine) * poly->texAnim.x; in _imd_load_polys()
287 const float vFrame = (frame / framesPerLine) * poly->texAnim.y; in _imd_load_polys()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/touche/
H A Dtouche.cpp1144 int framesPerLine = spr->bitmapWidth / spr->w; in moveKeyChar() local
1145 assert(framesPerLine != 0); in moveKeyChar()
1146 const int srcOffsX = spr->w * (frameDir % framesPerLine); in moveKeyChar()
1147 const int srcOffsY = spr->h * (frameDir / framesPerLine); in moveKeyChar()
1208 int framesPerLine = spr->bitmapWidth / spr->w; in moveKeyChar() local
1209 assert(framesPerLine != 0); in moveKeyChar()
1210 const int srcOffsX = spr->w * (frameDir % framesPerLine); in moveKeyChar()
1211 const int srcOffsY = spr->h * (frameDir / framesPerLine); in moveKeyChar()
/dports/games/scummvm/scummvm-2.5.1/engines/touche/
H A Dtouche.cpp1135 int framesPerLine = spr->bitmapWidth / spr->w; in moveKeyChar() local
1136 assert(framesPerLine != 0); in moveKeyChar()
1137 const int srcOffsX = spr->w * (frameDir % framesPerLine); in moveKeyChar()
1138 const int srcOffsY = spr->h * (frameDir / framesPerLine); in moveKeyChar()
1199 int framesPerLine = spr->bitmapWidth / spr->w; in moveKeyChar() local
1200 assert(framesPerLine != 0); in moveKeyChar()
1201 const int srcOffsX = spr->w * (frameDir % framesPerLine); in moveKeyChar()
1202 const int srcOffsY = spr->h * (frameDir / framesPerLine); in moveKeyChar()