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Searched refs:framesinmap (Results 1 – 2 of 2) sorted by relevance

/dports/games/cube/cube_source/src/
H A Dmain.cpp85 int framesinmap = 0; variable
196 … if(framesinmap++<5) // cheap hack to get rid of initial sparklies, even when triple buffering etc. in main()
H A Dclientgame.cpp24 extern int framesinmap;
451 framesinmap = 0; in startmap()