Searched refs:free_camera (Results 1 – 7 of 7) sorted by relevance
432 free_camera = true; in StartLevelEditor()474 free_camera = false; in ResetCheats()540 if (free_camera) { in UpdateMarble()793 const float a = (free_camera ? look_smooth_free_camera : look_smooth); in UpdateCameraOnly()809 if (!free_camera) { in UpdateCameraOnly()897 shader.setUniform("iMarblePos", free_camera ? in Write()901 shader.setUniform("iFlagPos", free_camera ? in Write()977 shader.setUniform("iMarblePos", free_camera ? in WriteShader()981 shader.setUniform("iFlagPos", free_camera ? in WriteShader()1193 free_camera = !free_camera; in Cheat_FreeCamera()
124 bool IsFreeCamera() const { return free_camera; } in IsFreeCamera()235 bool free_camera; variable
243 self.free_camera()713 def free_camera(self) -> None: member in Camera913 c.free_camera()940 c.free_camera()
224 self.camera.free_camera()584 self.camera.free_camera()
827 self.camera.free_camera()855 self.camera.free_camera()
241 self.camera.free_camera()250 self.camera.free_camera()1575 self.camera.free_camera()
1150 free_camera (ModeInfo *mi) in free_camera() function