Searched refs:freesur (Results 1 – 2 of 2) sorted by relevance
/dports/games/naev/naev-0.7.0/src/ |
H A D | opengl_tex.c | 59 …c GLuint gl_loadSurface( SDL_Surface* surface, int *rw, int *rh, unsigned int flags, int freesur ); 315 …ic GLuint gl_loadSurface( SDL_Surface* surface, int *rw, int *rh, unsigned int flags, int freesur ) in gl_loadSurface() argument 374 if (freesur) in gl_loadSurface() 397 unsigned int flags, int w, int h, int sx, int sy, int freesur ) in gl_loadImagePadTrans() argument 484 texture = gl_loadImagePad( name, surface, flags, w, h, sx, sy, freesur ); in gl_loadImagePadTrans() 504 unsigned int flags, int w, int h, int sx, int sy, int freesur ) in gl_loadImagePad() argument 518 sx, sy, freesur ); in gl_loadImagePad() 528 texture->texture = gl_loadSurface( surface, &rw, &rh, flags, freesur ); in gl_loadImagePad()
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H A D | opengl_tex.h | 90 unsigned int flags, int w, int h, int sx, int sy, int freesur ); 92 unsigned int flags, int w, int h, int sx, int sy, int freesur );
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