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Searched refs:freesur (Results 1 – 2 of 2) sorted by relevance

/dports/games/naev/naev-0.7.0/src/
H A Dopengl_tex.c59 …c GLuint gl_loadSurface( SDL_Surface* surface, int *rw, int *rh, unsigned int flags, int freesur );
315 …ic GLuint gl_loadSurface( SDL_Surface* surface, int *rw, int *rh, unsigned int flags, int freesur ) in gl_loadSurface() argument
374 if (freesur) in gl_loadSurface()
397 unsigned int flags, int w, int h, int sx, int sy, int freesur ) in gl_loadImagePadTrans() argument
484 texture = gl_loadImagePad( name, surface, flags, w, h, sx, sy, freesur ); in gl_loadImagePadTrans()
504 unsigned int flags, int w, int h, int sx, int sy, int freesur ) in gl_loadImagePad() argument
518 sx, sy, freesur ); in gl_loadImagePad()
528 texture->texture = gl_loadSurface( surface, &rw, &rh, flags, freesur ); in gl_loadImagePad()
H A Dopengl_tex.h90 unsigned int flags, int w, int h, int sx, int sy, int freesur );
92 unsigned int flags, int w, int h, int sx, int sy, int freesur );