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Searched refs:freezerealtime (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Df_finale.h59 …num, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime);
H A Df_finale.c4270 …tnum, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime) in F_StartTextPrompt() argument
4298 …(void)freezerealtime; // \todo freeze player->realtime, maybe this needs to cycle through player t… in F_StartTextPrompt()
H A Dp_spec.c3748 boolean freezerealtime = !(line->flags & ML_EFFECT3); in P_ProcessLineSpecial() local
3758 …rtTextPrompt(promptnum, pagenum, mo, runpostexec ? postexectag : 0, blockcontrols, freezerealtime); in P_ProcessLineSpecial()