Searched refs:freezerealtime (Results 1 – 3 of 3) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | f_finale.h | 59 …num, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime);
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H A D | f_finale.c | 4270 …tnum, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime) in F_StartTextPrompt() argument 4298 …(void)freezerealtime; // \todo freeze player->realtime, maybe this needs to cycle through player t… in F_StartTextPrompt()
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H A D | p_spec.c | 3748 boolean freezerealtime = !(line->flags & ML_EFFECT3); in P_ProcessLineSpecial() local 3758 …rtTextPrompt(promptnum, pagenum, mo, runpostexec ? postexectag : 0, blockcontrols, freezerealtime); in P_ProcessLineSpecial()
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