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Searched refs:frictionConstraint (Results 1 – 12 of 12) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyConstraintSolver.cpp91 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
92 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
96 if (frictionConstraint.m_multiBodyA) in solveSingleIteration()
98 if (frictionConstraint.m_multiBodyB) in solveSingleIteration()
118 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
119 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
126 if (frictionConstraint.m_multiBodyA) in solveSingleIteration()
154 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
155 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
187 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
[all …]
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/
H A DbtMultiBodyConstraintSolver.cpp91 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
92 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
96 if (frictionConstraint.m_multiBodyA) in solveSingleIteration()
98 if (frictionConstraint.m_multiBodyB) in solveSingleIteration()
118 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
119 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
126 if (frictionConstraint.m_multiBodyA) in solveSingleIteration()
154 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
155 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
187 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyConstraintSolver.cpp86 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
87 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
91 if (frictionConstraint.m_multiBodyA) in solveSingleIteration()
93 if (frictionConstraint.m_multiBodyB) in solveSingleIteration()
113 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
114 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
121 if (frictionConstraint.m_multiBodyA) in solveSingleIteration()
149 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
150 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
182 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyConstraintSolver.cpp91 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
92 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
96 if (frictionConstraint.m_multiBodyA) in solveSingleIteration()
98 if (frictionConstraint.m_multiBodyB) in solveSingleIteration()
118 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
119 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
126 if (frictionConstraint.m_multiBodyA) in solveSingleIteration()
154 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
155 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
187 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyConstraintSolver.cpp86 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
87 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
91 if (frictionConstraint.m_multiBodyA) in solveSingleIteration()
93 if (frictionConstraint.m_multiBodyB) in solveSingleIteration()
113 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
114 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
121 if (frictionConstraint.m_multiBodyA) in solveSingleIteration()
149 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
150 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration()
182 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration()
[all …]
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyConstraintSolver.cpp64 btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[j]; in solveSingleIteration() local
65 …btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_… in solveSingleIteration()
69 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse); in solveSingleIteration()
70 frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse; in solveSingleIteration()
71 resolveSingleConstraintRowGeneric(frictionConstraint); in solveSingleIteration()
73 if(frictionConstraint.m_multiBodyA) in solveSingleIteration()
74 frictionConstraint.m_multiBodyA->setPosUpdated(false); in solveSingleIteration()
75 if(frictionConstraint.m_multiBodyB) in solveSingleIteration()
76 frictionConstraint.m_multiBodyB->setPosUpdated(false); in solveSingleIteration()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/
H A DbtMultiBodyConstraintSolver.cpp75 btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[j]; in solveSingleIteration() local
76 …btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_… in solveSingleIteration()
80 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse); in solveSingleIteration()
81 frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse; in solveSingleIteration()
82 btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint); in solveSingleIteration()
85 if(frictionConstraint.m_multiBodyA) in solveSingleIteration()
86 frictionConstraint.m_multiBodyA->setPosUpdated(false); in solveSingleIteration()
87 if(frictionConstraint.m_multiBodyB) in solveSingleIteration()
88 frictionConstraint.m_multiBodyB->setPosUpdated(false); in solveSingleIteration()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolverMt.cpp471 … btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex]; in internalAllocContactConstraints() local
472 frictionConstraint.m_frictionIndex = contactIndex; in internalAllocContactConstraints()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolverMt.cpp471 … btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex]; in internalAllocContactConstraints() local
472 frictionConstraint.m_frictionIndex = contactIndex; in internalAllocContactConstraints()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolverMt.cpp471 … btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex]; in internalAllocContactConstraints() local
472 frictionConstraint.m_frictionIndex = contactIndex; in internalAllocContactConstraints()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolverMt.cpp471 … btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex]; in internalAllocContactConstraints() local
472 frictionConstraint.m_frictionIndex = contactIndex; in internalAllocContactConstraints()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/
H A DbtSequentialImpulseConstraintSolverMt.cpp471 … btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex]; in internalAllocContactConstraints() local
472 frictionConstraint.m_frictionIndex = contactIndex; in internalAllocContactConstraints()