/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyConstraintSolver.cpp | 91 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 92 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 96 if (frictionConstraint.m_multiBodyA) in solveSingleIteration() 98 if (frictionConstraint.m_multiBodyB) in solveSingleIteration() 118 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 119 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 126 if (frictionConstraint.m_multiBodyA) in solveSingleIteration() 154 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 155 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 187 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() [all …]
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyConstraintSolver.cpp | 91 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 92 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 96 if (frictionConstraint.m_multiBodyA) in solveSingleIteration() 98 if (frictionConstraint.m_multiBodyB) in solveSingleIteration() 118 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 119 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 126 if (frictionConstraint.m_multiBodyA) in solveSingleIteration() 154 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 155 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 187 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyConstraintSolver.cpp | 86 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 87 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 91 if (frictionConstraint.m_multiBodyA) in solveSingleIteration() 93 if (frictionConstraint.m_multiBodyB) in solveSingleIteration() 113 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 114 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 121 if (frictionConstraint.m_multiBodyA) in solveSingleIteration() 149 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 150 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 182 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyConstraintSolver.cpp | 91 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 92 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 96 if (frictionConstraint.m_multiBodyA) in solveSingleIteration() 98 if (frictionConstraint.m_multiBodyB) in solveSingleIteration() 118 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 119 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 126 if (frictionConstraint.m_multiBodyA) in solveSingleIteration() 154 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 155 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 187 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyConstraintSolver.cpp | 86 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 87 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 91 if (frictionConstraint.m_multiBodyA) in solveSingleIteration() 93 if (frictionConstraint.m_multiBodyB) in solveSingleIteration() 113 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 114 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 121 if (frictionConstraint.m_multiBodyA) in solveSingleIteration() 149 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() 150 frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; in solveSingleIteration() 182 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); in solveSingleIteration() [all …]
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyConstraintSolver.cpp | 64 btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[j]; in solveSingleIteration() local 65 …btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_… in solveSingleIteration() 69 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse); in solveSingleIteration() 70 frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse; in solveSingleIteration() 71 resolveSingleConstraintRowGeneric(frictionConstraint); in solveSingleIteration() 73 if(frictionConstraint.m_multiBodyA) in solveSingleIteration() 74 frictionConstraint.m_multiBodyA->setPosUpdated(false); in solveSingleIteration() 75 if(frictionConstraint.m_multiBodyB) in solveSingleIteration() 76 frictionConstraint.m_multiBodyB->setPosUpdated(false); in solveSingleIteration()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyConstraintSolver.cpp | 75 btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[j]; in solveSingleIteration() local 76 …btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_… in solveSingleIteration() 80 frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse); in solveSingleIteration() 81 frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse; in solveSingleIteration() 82 btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint); in solveSingleIteration() 85 if(frictionConstraint.m_multiBodyA) in solveSingleIteration() 86 frictionConstraint.m_multiBodyA->setPosUpdated(false); in solveSingleIteration() 87 if(frictionConstraint.m_multiBodyB) in solveSingleIteration() 88 frictionConstraint.m_multiBodyB->setPosUpdated(false); in solveSingleIteration()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolverMt.cpp | 471 … btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex]; in internalAllocContactConstraints() local 472 frictionConstraint.m_frictionIndex = contactIndex; in internalAllocContactConstraints()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolverMt.cpp | 471 … btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex]; in internalAllocContactConstraints() local 472 frictionConstraint.m_frictionIndex = contactIndex; in internalAllocContactConstraints()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolverMt.cpp | 471 … btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex]; in internalAllocContactConstraints() local 472 frictionConstraint.m_frictionIndex = contactIndex; in internalAllocContactConstraints()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolverMt.cpp | 471 … btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex]; in internalAllocContactConstraints() local 472 frictionConstraint.m_frictionIndex = contactIndex; in internalAllocContactConstraints()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSequentialImpulseConstraintSolverMt.cpp | 471 … btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex]; in internalAllocContactConstraints() local 472 frictionConstraint.m_frictionIndex = contactIndex; in internalAllocContactConstraints()
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