Home
last modified time | relevance | path

Searched refs:frictionPointBody1 (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/
H A DContactSolverSystem.cpp159 mContactConstraints[mNbContactManifolds].frictionPointBody1.setToZero(); in initializeForIsland()
195 mContactConstraints[mNbContactManifolds].frictionPointBody1.x += p1.x; in initializeForIsland()
196 mContactConstraints[mNbContactManifolds].frictionPointBody1.y += p1.y; in initializeForIsland()
197 mContactConstraints[mNbContactManifolds].frictionPointBody1.z += p1.z; in initializeForIsland()
256 …mContactConstraints[mNbContactManifolds].frictionPointBody1 /=static_cast<decimal>(mContactConstra… in initializeForIsland()
258 …tactManifolds].r1Friction.x = mContactConstraints[mNbContactManifolds].frictionPointBody1.x - x1.x; in initializeForIsland()
259 …tactManifolds].r1Friction.y = mContactConstraints[mNbContactManifolds].frictionPointBody1.y - x1.y; in initializeForIsland()
260 …tactManifolds].r1Friction.z = mContactConstraints[mNbContactManifolds].frictionPointBody1.z - x1.z; in initializeForIsland()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/systems/
H A DContactSolverSystem.h210 Vector3 frictionPointBody1; member