Searched refs:frictionPointBody1 (Results 1 – 2 of 2) sorted by relevance
159 mContactConstraints[mNbContactManifolds].frictionPointBody1.setToZero(); in initializeForIsland()195 mContactConstraints[mNbContactManifolds].frictionPointBody1.x += p1.x; in initializeForIsland()196 mContactConstraints[mNbContactManifolds].frictionPointBody1.y += p1.y; in initializeForIsland()197 mContactConstraints[mNbContactManifolds].frictionPointBody1.z += p1.z; in initializeForIsland()256 …mContactConstraints[mNbContactManifolds].frictionPointBody1 /=static_cast<decimal>(mContactConstra… in initializeForIsland()258 …tactManifolds].r1Friction.x = mContactConstraints[mNbContactManifolds].frictionPointBody1.x - x1.x; in initializeForIsland()259 …tactManifolds].r1Friction.y = mContactConstraints[mNbContactManifolds].frictionPointBody1.y - x1.y; in initializeForIsland()260 …tactManifolds].r1Friction.z = mContactConstraints[mNbContactManifolds].frictionPointBody1.z - x1.z; in initializeForIsland()
210 Vector3 frictionPointBody1; member