Searched refs:fromBoolOpToGL (Results 1 – 2 of 2) sorted by relevance
448 GL_CALL_FUNCTION(glDepthFunc(m_conversion.fromBoolOpToGL(inputState->m_depthFunc))); in setDepthStencilState()471 … m_conversion.fromBoolOpToGL(inputState->m_stencilFuncFront.m_function), in setDepthStencilState()479 … m_conversion.fromBoolOpToGL(inputState->m_stencilFuncBack.m_function), in setDepthStencilState()519 GL_CALL_FUNCTION(glDepthFunc(m_conversion.fromBoolOpToGL(func))); in setDepthFunc()
444 static GLenum fromBoolOpToGL(QSSGRenderBoolOp value) in fromBoolOpToGL() function