Home
last modified time | relevance | path

Searched refs:frontDir (Results 1 – 7 of 7) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/
H A Dhead.cpp60 …Math::Vector3d frontDir; // Character front facing direction vector in world space (global scene c… in orientTowards() local
63frontDir = Math::Vector3d(_node->_matrix(0, 1), _node->_matrix(1, 1), _node->_matrix(2, 1)); // Lo… in orientTowards()
70 targetDir = frontDir; in orientTowards()
82 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, -frontDir); // Instead of orienting he… in orientTowards()
85 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, frontDir); // Instead of orienting hea… in orientTowards()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/
H A Dhead.cpp60 …Math::Vector3d frontDir; // Character front facing direction vector in world space (global scene c… in orientTowards() local
63frontDir = Math::Vector3d(_node->_matrix(0, 1), _node->_matrix(1, 1), _node->_matrix(2, 1)); // Lo… in orientTowards()
70 targetDir = frontDir; in orientTowards()
82 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, -frontDir); // Instead of orienting he… in orientTowards()
85 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, frontDir); // Instead of orienting hea… in orientTowards()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/costume/
H A Demihead.cpp68 …Math::Vector3d frontDir = Math::Vector3d(worldToJoint(0, 1), worldToJoint(1, 1), worldToJoint(2, 1… in lookAt() local
80 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, -frontDir); // Instead of orienting he… in lookAt()
82 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, frontDir); // Instead of orienting hea… in lookAt()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/costume/
H A Demihead.cpp68 …Math::Vector3d frontDir = Math::Vector3d(worldToJoint(0, 1), worldToJoint(1, 1), worldToJoint(2, 1… in lookAt() local
80 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, -frontDir); // Instead of orienting he… in lookAt()
82 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, frontDir); // Instead of orienting hea… in lookAt()
/dports/games/spring/spring_98.0/rts/Game/
H A DSelectedUnitsAI.h48 float3 frontDir; variable
H A DSelectedUnitsAI.cpp41 , frontDir(ZeroVector) in CSelectedUnitsHandlerAI()
336 frontDir=sideDir.cross(UpVector); in MakeFrontMove()
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DHoverAirMoveType.cpp696 SyncedFloat3& frontDir = owner->frontdir; in UpdateBanking() local
702 frontDir.y = currentPitch; in UpdateBanking()
703 frontDir.Normalize(); in UpdateBanking()
706 rightDir2D = frontDir.cross(UpVector); in UpdateBanking()
721 upDir = rightDir2D.cross(frontDir); in UpdateBanking()
724 rightDir3D = frontDir.cross(upDir); in UpdateBanking()