Searched refs:frontDir (Results 1 – 7 of 7) sorted by relevance
/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/ |
H A D | head.cpp | 60 …Math::Vector3d frontDir; // Character front facing direction vector in world space (global scene c… in orientTowards() local 63 …frontDir = Math::Vector3d(_node->_matrix(0, 1), _node->_matrix(1, 1), _node->_matrix(2, 1)); // Lo… in orientTowards() 70 targetDir = frontDir; in orientTowards() 82 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, -frontDir); // Instead of orienting he… in orientTowards() 85 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, frontDir); // Instead of orienting hea… in orientTowards()
|
/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/ |
H A D | head.cpp | 60 …Math::Vector3d frontDir; // Character front facing direction vector in world space (global scene c… in orientTowards() local 63 …frontDir = Math::Vector3d(_node->_matrix(0, 1), _node->_matrix(1, 1), _node->_matrix(2, 1)); // Lo… in orientTowards() 70 targetDir = frontDir; in orientTowards() 82 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, -frontDir); // Instead of orienting he… in orientTowards() 85 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, frontDir); // Instead of orienting hea… in orientTowards()
|
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/costume/ |
H A D | emihead.cpp | 68 …Math::Vector3d frontDir = Math::Vector3d(worldToJoint(0, 1), worldToJoint(1, 1), worldToJoint(2, 1… in lookAt() local 80 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, -frontDir); // Instead of orienting he… in lookAt() 82 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, frontDir); // Instead of orienting hea… in lookAt()
|
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/costume/ |
H A D | emihead.cpp | 68 …Math::Vector3d frontDir = Math::Vector3d(worldToJoint(0, 1), worldToJoint(1, 1), worldToJoint(2, 1… in lookAt() local 80 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, -frontDir); // Instead of orienting he… in lookAt() 82 …lookAtTM.buildFromTargetDir(modelFront, targetDir, modelUp, frontDir); // Instead of orienting hea… in lookAt()
|
/dports/games/spring/spring_98.0/rts/Game/ |
H A D | SelectedUnitsAI.h | 48 float3 frontDir; variable
|
H A D | SelectedUnitsAI.cpp | 41 , frontDir(ZeroVector) in CSelectedUnitsHandlerAI() 336 frontDir=sideDir.cross(UpVector); in MakeFrontMove()
|
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/ |
H A D | HoverAirMoveType.cpp | 696 SyncedFloat3& frontDir = owner->frontdir; in UpdateBanking() local 702 frontDir.y = currentPitch; in UpdateBanking() 703 frontDir.Normalize(); in UpdateBanking() 706 rightDir2D = frontDir.cross(UpVector); in UpdateBanking() 721 upDir = rightDir2D.cross(frontDir); in UpdateBanking() 724 rightDir3D = frontDir.cross(upDir); in UpdateBanking()
|