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/dports/games/blackshadeselite/blackshadeselite/Source/
H A DFrustum.cpp125 t = sqrt(frustum[0][0] * frustum[0][0] in GetFrustum()
126 + frustum[0][1] * frustum[0][1] in GetFrustum()
140 t = sqrt(frustum[1][0] * frustum[1][0] in GetFrustum()
141 + frustum[1][1] * frustum[1][1] in GetFrustum()
155 t = sqrt(frustum[2][0] * frustum[2][0] in GetFrustum()
156 + frustum[2][1] * frustum[2][1] in GetFrustum()
170 t = sqrt(frustum[3][0] * frustum[3][0] in GetFrustum()
171 + frustum[3][1] * frustum[3][1] in GetFrustum()
185 t = sqrt(frustum[4][0] * frustum[4][0] in GetFrustum()
200 t = sqrt(frustum[5][0] * frustum[5][0] in GetFrustum()
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/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/src/
H A DFrustum_TEST.cc29 Frustum frustum; in TEST() local
370 frustum.Pose().Pos().Y() + frustum.Near() + offset, in TEST()
375 frustum.Pose().Pos().Y() + frustum.Near() - offset, in TEST()
424 frustum.Pose().Pos().Y() + frustum.Far() - offset, in TEST()
429 frustum.Pose().Pos().Y() + frustum.Far() + offset, in TEST()
434 frustum.Pose().Pos().Y() + frustum.Far() - offset, in TEST()
439 frustum.Pose().Pos().Y() + frustum.Far() + offset, in TEST()
444 frustum.Pose().Pos().Y() + frustum.Far() - offset, in TEST()
449 frustum.Pose().Pos().Y() + frustum.Far() + offset, in TEST()
454 frustum.Pose().Pos().Y() + frustum.Far() - offset, in TEST()
[all …]
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Math/
H A DFrustum.cpp102 …if (frustum[i][0] * (x - size) + frustum[i][1] * (y - size) + frustum[i][2] * (z - size) + frustum in CubeInFrustum()
105 …if (frustum[i][0] * (x + size) + frustum[i][1] * (y - size) + frustum[i][2] * (z - size) + frustum in CubeInFrustum()
108 …if (frustum[i][0] * (x - size) + frustum[i][1] * (y + size) + frustum[i][2] * (z - size) + frustum in CubeInFrustum()
111 …if (frustum[i][0] * (x + size) + frustum[i][1] * (y + size) + frustum[i][2] * (z - size) + frustum in CubeInFrustum()
114 …if (frustum[i][0] * (x - size) + frustum[i][1] * (y - size) + frustum[i][2] * (z + size) + frustum in CubeInFrustum()
117 …if (frustum[i][0] * (x + size) + frustum[i][1] * (y - size) + frustum[i][2] * (z + size) + frustum in CubeInFrustum()
120 …if (frustum[i][0] * (x - size) + frustum[i][1] * (y + size) + frustum[i][2] * (z + size) + frustum in CubeInFrustum()
123 …if (frustum[i][0] * (x + size) + frustum[i][1] * (y + size) + frustum[i][2] * (z + size) + frustum in CubeInFrustum()
147 …if (frustum[i][0] * (x - size) + frustum[i][1] * (y - height) + frustum[i][2] * (z - size) + frust… in CubeInFrustum()
150 …if (frustum[i][0] * (x + size) + frustum[i][1] * (y - height) + frustum[i][2] * (z - size) + frust… in CubeInFrustum()
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/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dgl.cpp300 …t = sqrt(frustum[0][0] * frustum[0][0] + frustum[0][1] * frustum[0][1] + frustum[0][2] * frustum[0… in extractFrustum()
313 …t = sqrt(frustum[1][0] * frustum[1][0] + frustum[1][1] * frustum[1][1] + frustum[1][2] * frustum[1… in extractFrustum()
326 …t = sqrt(frustum[2][0] * frustum[2][0] + frustum[2][1] * frustum[2][1] + frustum[2][2] * frustum[2… in extractFrustum()
339 …t = sqrt(frustum[3][0] * frustum[3][0] + frustum[3][1] * frustum[3][1] + frustum[3][2] * frustum[3… in extractFrustum()
352 …t = sqrt(frustum[4][0] * frustum[4][0] + frustum[4][1] * frustum[4][1] + frustum[4][2] * frustum[4… in extractFrustum()
365 …t = sqrt(frustum[5][0] * frustum[5][0] + frustum[5][1] * frustum[5][1] + frustum[5][2] * frustum[5… in extractFrustum()
376 if (frustum[i][0] * x + frustum[i][1] * y + frustum[i][2] * z + frustum[i][3] <= 0) in isPointInFrustum()
385 if (frustum[i][0] * x + frustum[i][1] * y + frustum[i][2] * z + frustum[i][3] <= -radius) in isSphereInFrustum()
395 …if (frustum[i][0] * (x - size) + frustum[i][1] * (y - size) + frustum[i][2] * (z - size) + frustum in isCubeInFrustum()
397 …if (frustum[i][0] * (x + size) + frustum[i][1] * (y - size) + frustum[i][2] * (z - size) + frustum in isCubeInFrustum()
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/dports/cad/repsnapper/repsnapper-2.5a4/libraries/vmmlib/include/vmmlib/
H A Dfrustum.hpp31 template< typename U > frustum( const frustum< U >& source_ );
36 ~frustum();
38 const frustum& operator=( const frustum& source_ );
115 const frustum< T > frustum< T >::DEFAULT( static_cast< T >( -1.0 ),
125 frustum< T >::frustum() in frustum() function in vmml::frustum
131 frustum<T>::frustum( const T _left, const T _right, const T _bottom, in frustum() function in vmml::frustum
140 frustum< T >::frustum( const frustum< U >& source_ ) in frustum() function in vmml::frustum
149 frustum< T >::frustum( const U* values ) in frustum() function in vmml::frustum
164 frustum< T >::~frustum() in ~frustum()
171 frustum< T >::operator=( const frustum& source_ ) in operator =()
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/dports/games/criticalmass/CriticalMass-1.5/vmmlib/
H A Dfrustum.hpp22 class frustum class
33 frustum( const frustum< U >& source_ );
39 ~frustum();
41 const frustum& operator=( const frustum& source_ );
119 frustum< T >::frustum() in frustum() function in vmml::frustum
134 frustum< T >::frustum( const frustum< U >& source_ ) in frustum() function in vmml::frustum
143 frustum< T >::frustum( const U* values ) in frustum() function in vmml::frustum
158 frustum< T >::~frustum() in ~frustum()
164 const frustum< T >&
165 frustum< T >::operator=( const frustum& source_ ) in operator =()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_clip.c83 float frustum[6][4]; variable
371 frustum[i][0] * frustum[i][0] + \
372 frustum[i][1] * frustum[i][1] + \
373 frustum[i][2] * frustum[i][2]); \
374 frustum[i][0] /= t; \
375 frustum[i][1] /= t; \
376 frustum[i][2] /= t; \
377 frustum[i][3] /= t
456 if (frustum[p][0] * x + in gld_SphereInFrustum()
457 frustum[p][1] * y + in gld_SphereInFrustum()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_clipper.c79 float frustum[6][4]; variable
373 frustum[i][0] * frustum[i][0] + \
374 frustum[i][1] * frustum[i][1] + \
375 frustum[i][2] * frustum[i][2]); \
376 frustum[i][0] /= t; \
377 frustum[i][1] /= t; \
378 frustum[i][2] /= t; \
379 frustum[i][3] /= t
458 if (frustum[p][0] * x + in gld_SphereInFrustum()
459 frustum[p][1] * y + in gld_SphereInFrustum()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/foundation/meta/tests/
H A Dtest_intersection_frustumaabb.cpp43 Frustum<double, 4> frustum; in TEST_SUITE() local
48 return frustum; in TEST_SUITE()
53 const Frustum<double, 4> frustum = make_frustum(); in TEST_SUITE() local
56 EXPECT_FALSE(intersect(frustum, aabb)); in TEST_SUITE()
61 const Frustum<double, 4> frustum = make_frustum(); in TEST_SUITE() local
64 EXPECT_FALSE(intersect(frustum, aabb)); in TEST_SUITE()
69 const Frustum<double, 4> frustum = make_frustum(); in TEST_SUITE() local
72 EXPECT_FALSE(intersect(frustum, aabb)); in TEST_SUITE()
77 const Frustum<double, 4> frustum = make_frustum(); in TEST_SUITE() local
80 EXPECT_FALSE(intersect(frustum, aabb)); in TEST_SUITE()
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/dports/graphics/embree/embree-3.13.2/kernels/bvh/
H A Dnode_intersector_frustum.h194 …const vfloat<N> fminX = msub(bminX, vfloat<N>(frustum.min_rdir.x), vfloat<N>(frustum.min_org_rdir.…
195 …const vfloat<N> fminY = msub(bminY, vfloat<N>(frustum.min_rdir.y), vfloat<N>(frustum.min_org_rdir.…
196 …const vfloat<N> fminZ = msub(bminZ, vfloat<N>(frustum.min_rdir.z), vfloat<N>(frustum.min_org_rdir.…
197 …const vfloat<N> fmaxX = msub(bmaxX, vfloat<N>(frustum.max_rdir.x), vfloat<N>(frustum.max_org_rdir.…
198 …const vfloat<N> fmaxY = msub(bmaxY, vfloat<N>(frustum.max_rdir.y), vfloat<N>(frustum.max_org_rdir.…
224 … const vfloat<N> fminX = (bminX - vfloat<N>(frustum.min_org.x)) * vfloat<N>(frustum.min_rdir.x);
225 … const vfloat<N> fminY = (bminY - vfloat<N>(frustum.min_org.y)) * vfloat<N>(frustum.min_rdir.y);
226 … const vfloat<N> fminZ = (bminZ - vfloat<N>(frustum.min_org.z)) * vfloat<N>(frustum.min_rdir.z);
227 … const vfloat<N> fmaxX = (bmaxX - vfloat<N>(frustum.max_org.x)) * vfloat<N>(frustum.max_rdir.x);
228 … const vfloat<N> fmaxY = (bmaxY - vfloat<N>(frustum.max_org.y)) * vfloat<N>(frustum.max_rdir.y);
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/
H A Dfrustum.cpp93 if(frustum->vertex != NULL) in SplitPrepare()
100 frustum->vertex_count = 0; in SplitPrepare()
103 frustum->parent = NULL; in SplitPrepare()
241 float *n = cam->frustum->norm; in PortalFrustumIntersect()
373 while(frustum) in Frustum_HaveParent()
375 if(parent == frustum) in Frustum_HaveParent()
379 frustum = frustum->parent; in Frustum_HaveParent()
396 vec3_sub(dir, frustum->vertex, frustum->cam_pos); in Frustum_IsPolyVisible()
402 next_n = frustum->planes; in Frustum_IsPolyVisible()
403 curr_n = frustum->planes + 4*(frustum->vertex_count-1); in Frustum_IsPolyVisible()
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/dports/games/bzflag-server/bzflag-2.4.22/src/scene/
H A DZSceneDatabase.cxx241 const float* eye = frustum->getEye(); in setupShadowPlanes()
242 if (frustum->getUp()[2] < 0.999f) in setupShadowPlanes()
262 edge[0] = -frustum->getSide(1)[1]; in setupShadowPlanes()
263 edge[1] = +frustum->getSide(1)[0]; in setupShadowPlanes()
269 edge[0] = -frustum->getSide(2)[1]; in setupShadowPlanes()
270 edge[1] = +frustum->getSide(2)[0]; in setupShadowPlanes()
279 edge[0] = -frustum->getSide(3)[1]; in setupShadowPlanes()
284 const float hlen = sqrtf ((frustum->getSide(3)[0] * frustum->getSide(3)[0]) + in setupShadowPlanes()
285 (frustum->getSide(3)[1] * frustum->getSide(3)[1])); in setupShadowPlanes()
380 const float* eye = frustum.getEye(); in addRenderNodes()
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/dports/games/bzflag/bzflag-2.4.22/src/scene/
H A DZSceneDatabase.cxx241 const float* eye = frustum->getEye(); in setupShadowPlanes()
242 if (frustum->getUp()[2] < 0.999f) in setupShadowPlanes()
262 edge[0] = -frustum->getSide(1)[1]; in setupShadowPlanes()
263 edge[1] = +frustum->getSide(1)[0]; in setupShadowPlanes()
269 edge[0] = -frustum->getSide(2)[1]; in setupShadowPlanes()
270 edge[1] = +frustum->getSide(2)[0]; in setupShadowPlanes()
279 edge[0] = -frustum->getSide(3)[1]; in setupShadowPlanes()
284 const float hlen = sqrtf ((frustum->getSide(3)[0] * frustum->getSide(3)[0]) + in setupShadowPlanes()
285 (frustum->getSide(3)[1] * frustum->getSide(3)[1])); in setupShadowPlanes()
380 const float* eye = frustum.getEye(); in addRenderNodes()
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/
H A Dfrustum.h389 plane3_transformed(frustum.left, transform), in frustum_transformed()
391 plane3_transformed(frustum.top, transform), in frustum_transformed()
392 plane3_transformed(frustum.back, transform), in frustum_transformed()
393 plane3_transformed(frustum.front, transform) in frustum_transformed()
481 switch(aabb_classify_plane(aabb, frustum.top)) in frustum_test_aabb()
555 && !plane3_test_point(frustum.left, point) in frustum_test_point()
557 && !plane3_test_point(frustum.top, point) in frustum_test_point()
558 && !plane3_test_point(frustum.back, point) in frustum_test_point()
565 && !plane3_test_line(frustum.left, segment) in frustum_test_line()
567 && !plane3_test_line(frustum.top, segment) in frustum_test_line()
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/dports/games/netradiant/netradiant-20150621-src/libs/math/
H A Dfrustum.h388 plane3_transformed( frustum.top, transform ), in frustum_transformed()
541 return !plane3_test_point( frustum.right, point ) in frustum_test_point()
542 && !plane3_test_point( frustum.left, point ) in frustum_test_point()
543 && !plane3_test_point( frustum.bottom, point ) in frustum_test_point()
544 && !plane3_test_point( frustum.top, point ) in frustum_test_point()
545 && !plane3_test_point( frustum.back, point ) in frustum_test_point()
546 && !plane3_test_point( frustum.front, point ); in frustum_test_point()
550 return !plane3_test_line( frustum.right, segment ) in frustum_test_line()
551 && !plane3_test_line( frustum.left, segment ) in frustum_test_line()
553 && !plane3_test_line( frustum.top, segment ) in frustum_test_line()
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/dports/cad/zcad/zcad-8b8a693/cad_source/zengine/core/entities/
H A Duzeent3dface.pas256 …if(frustum[i][0] * PInWCS[0].x + frustum[i][1] * PInWCS[0].y + frustum[i][2] * PInWCS[0].z + frust…
257 …and(frustum[i][0] * PInWCS[1].x + frustum[i][1] * PInWCS[1].y + frustum[i][2] * PInWCS[1].z + frus…
258 …and(frustum[i][0] * PInWCS[2].x + frustum[i][1] * PInWCS[2].y + frustum[i][2] * PInWCS[2].z + frus…
259 …and(frustum[i][0] * PInWCS[3].x + frustum[i][1] * PInWCS[3].y + frustum[i][2] * PInWCS[3].z + frus…
357 result:=CalcOutBound4VInFrustum(PInWCS,frustum);
361 if uzegeometry.CalcPointTrueInFrustum (PInwCS[0],frustum)<>IREmpty
366 if uzegeometry.CalcPointTrueInFrustum (PInwCS[1],frustum)<>IREmpty
371 if uzegeometry.CalcPointTrueInFrustum (PInwCS[2],frustum)<>IREmpty
378 if uzegeometry.CalcPointTrueInFrustum (PInwCS[3],frustum)<>IREmpty
398 if uzegeometry.CalcTrueInFrustum (PInwCS[0],PInwCS[1],frustum)<>IREmpty
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H A Duzeentwithmatrix.pas37 …procedure CalcInFrustumByTree(frustum:ClipArray;infrustumactualy:TActulity;visibleactualy:TActulit…
110 …pobj^.SetInFrustumFromTree(frustum,infrustumactualy,visibleactualy,totalobj,infrustumobj,ProjectPr…
115 …ProcessTree(frustum,infrustumactualy,visibleactualy,PTEntTreeNode(enttree.pminusnode)^,IRFully,ent…
117 …ProcessTree(frustum,infrustumactualy,visibleactualy,PTEntTreeNode(enttree.pplusnode)^,IRFully,entt…
120 ImInFrustum:=CalcAABBInFrustum(enttree.BoundingBox,frustum);
130 …pobj^.SetInFrustumFromTree(frustum,infrustumactualy,visibleactualy,totalobj,infrustumobj,ProjectPr…
137 …ProcessTree(frustum,infrustumactualy,visibleactualy,PTEntTreeNode(enttree.pplusnode)^,ImInFrustum,…
145 …if pobj^.CalcInFrustum(frustum,infrustumactualy,visibleactualy,totalobj,infrustumobj,ProjectProc,z…
147 …pobj^.SetInFrustumFromTree(frustum,infrustumactualy,visibleactualy,totalobj,infrustumobj,ProjectPr…
163 procedure GDBObjWithMatrix.CalcInFrustumByTree(frustum:ClipArray;infrustumactualy:TActulity;visible…
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/dports/graphics/aloadimage/arcan-0.6.1/src/engine/
H A Darcan_math.c879 if (frustum[i][0] * x1 + frustum[i][1] * y1 + in frustum_aabb()
880 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
885 if (frustum[i][0] * x2 + frustum[i][1] * y1 + in frustum_aabb()
886 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
889 if (frustum[i][0] * x1 + frustum[i][1] * y2 + in frustum_aabb()
890 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
894 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
898 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
902 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
906 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
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/dports/sysutils/acfgfs/arcan-0.6.1/src/engine/
H A Darcan_math.c879 if (frustum[i][0] * x1 + frustum[i][1] * y1 + in frustum_aabb()
880 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
885 if (frustum[i][0] * x2 + frustum[i][1] * y1 + in frustum_aabb()
886 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
889 if (frustum[i][0] * x1 + frustum[i][1] * y2 + in frustum_aabb()
890 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
894 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
898 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
902 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
906 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
[all …]
/dports/x11/aclip/arcan-0.6.1/src/engine/
H A Darcan_math.c879 if (frustum[i][0] * x1 + frustum[i][1] * y1 + in frustum_aabb()
880 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
885 if (frustum[i][0] * x2 + frustum[i][1] * y1 + in frustum_aabb()
886 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
889 if (frustum[i][0] * x1 + frustum[i][1] * y2 + in frustum_aabb()
890 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
894 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
898 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
902 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
906 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
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/dports/x11/arcan-trayicon/arcan-0.6.1/src/engine/
H A Darcan_math.c879 if (frustum[i][0] * x1 + frustum[i][1] * y1 + in frustum_aabb()
880 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
885 if (frustum[i][0] * x2 + frustum[i][1] * y1 + in frustum_aabb()
886 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
889 if (frustum[i][0] * x1 + frustum[i][1] * y2 + in frustum_aabb()
890 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
894 frustum[i][2] * z1 + frustum[i][3] > 0.0f) in frustum_aabb()
898 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
902 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
906 frustum[i][2] * z2 + frustum[i][3] > 0.0f) in frustum_aabb()
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/dports/games/flightgear/flightgear-2020.3.11/utils/fgviewer/
H A DFrustum.hxx43 Frustum(const Frustum& frustum) : in Frustum()
44 _left(frustum._left), in Frustum()
45 _right(frustum._right), in Frustum()
46 _bottom(frustum._bottom), in Frustum()
47 _top(frustum._top), in Frustum()
48 _near(frustum._near) in Frustum()
136 Frustum frustum; in scale() local
137 frustum._left = scaleFactor*(_left - scaleCenter[0]) + scaleCenter[0]; in scale()
140 frustum._top = scaleFactor*(_top - scaleCenter[1]) + scaleCenter[1]; in scale()
141 frustum._near = scaleFactor*(_near + scaleCenter[2]) - scaleCenter[2]; in scale()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dr_main.c110 RotatePointAroundVector (frustum[0].normal, vup, vpn, in R_SetFrustum()
113 RotatePointAroundVector (frustum[1].normal, vup, vpn, in R_SetFrustum()
116 RotatePointAroundVector (frustum[2].normal, vright, vpn, in R_SetFrustum()
119 RotatePointAroundVector (frustum[3].normal, vright, vpn, in R_SetFrustum()
123 frustum[i].type = PLANE_ANYZ; in R_SetFrustum()
124 frustum[i].dist = DotProduct (r_origin, frustum[i].normal); in R_SetFrustum()
125 frustum[i].signbits = SignbitsForPlane (&frustum[i]); in R_SetFrustum()
/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/
H A DssgContext.cxx38 delete frustum ; in ~ssgContext()
54 frustum = new sgFrustum ; in ssgContext()
56 frustum -> setFOV ( 60.0, 45.0 ) ; in ssgContext()
146 frustum -> getNearFar ( n, f ) ; in getNearFar()
151 frustum -> getFOV ( w, h ) ; in getFOV()
156 frustum -> setNearFar ( n, f ) ; in setNearFar()
161 frustum -> getOrtho ( w, h ) ; in getOrtho()
166 frustum -> setOrtho ( w, h ) ; in setOrtho()
171 frustum -> setFOV ( w, h ) ; in setFOV()
223 pushProjectionMatrix ( frustum ) ; in pushProjectionMatrix()
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/dports/graphics/gource/gource-0.51/src/core/
H A Dquadtree.cpp119 children[i]->getLeavesInFrustum(nodeset, frustum); in getLeavesInFrustum()
222 children[i]->visitLeavesInFrustum(frustum, visit); in visitLeavesInFrustum()
241 children[i]->visitItemsInFrustum(frustum, visit); in visitItemsInFrustum()
346 int QuadNode::draw(Frustum& frustum) { in draw() argument
361 drawn += c->draw(frustum); in draw()
462 return root->getItemsInFrustum(itemset, frustum); in getItemsInFrustum()
472 return root->getLeavesInFrustum(nodeset, frustum); in getLeavesInFrustum()
482 root->visitItemsInFrustum(frustum, visit); in visitItemsInFrustum()
492 root->visitLeavesInFrustum(frustum, visit); in visitLeavesInFrustum()
503 int QuadTree::drawNodesInFrustum(Frustum& frustum) { in drawNodesInFrustum() argument
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