Home
last modified time | relevance | path

Searched refs:fs_checkgamedir_missing (Results 1 – 7 of 7) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dfs.h79 extern const char *const fs_checkgamedir_missing; // "(missing)"
H A Dfs.c308 const char *const fs_checkgamedir_missing = "missing"; variable
1320 if(p == fs_checkgamedir_missing && failmissing) in FS_ChangeGameDirs()
1456 return fs_checkgamedir_missing; in FS_CheckGameDir()
1483 if(info == fs_checkgamedir_missing) in FS_ListGameDirs()
1498 if(info == fs_checkgamedir_missing) in FS_ListGameDirs()
1646 if(!p || p == fs_checkgamedir_missing) in FS_Init()
1652 if(!p || p == fs_checkgamedir_missing) in FS_Init()
1669 if(p == fs_checkgamedir_missing) in FS_Init()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dfs.h84 extern const char *const fs_checkgamedir_missing; // "(missing)"
H A Dfs.c368 const char *const fs_checkgamedir_missing = "missing"; variable
1558 if(p == fs_checkgamedir_missing && failmissing) in FS_ChangeGameDirs()
1702 return fs_checkgamedir_missing; in FS_CheckGameDir()
1730 if(info == fs_checkgamedir_missing) in FS_ListGameDirs()
1745 if(info == fs_checkgamedir_missing) in FS_ListGameDirs()
2140 if(!p || p == fs_checkgamedir_missing) in FS_Init()
2146 if(!p || p == fs_checkgamedir_missing) in FS_Init()
2163 if(p == fs_checkgamedir_missing) in FS_Init()
/dports/games/darkplaces/darkplaces/
H A Dfs.h84 extern const char *const fs_checkgamedir_missing; // "(missing)"
H A Dfs.c368 const char *const fs_checkgamedir_missing = "missing"; variable
1558 if(p == fs_checkgamedir_missing && failmissing) in FS_ChangeGameDirs()
1702 return fs_checkgamedir_missing; in FS_CheckGameDir()
1730 if(info == fs_checkgamedir_missing) in FS_ListGameDirs()
1745 if(info == fs_checkgamedir_missing) in FS_ListGameDirs()
2140 if(!p || p == fs_checkgamedir_missing) in FS_Init()
2146 if(!p || p == fs_checkgamedir_missing) in FS_Init()
2163 if(p == fs_checkgamedir_missing) in FS_Init()
H A Dmenu.c4558 if (description == NULL || description == fs_checkgamedir_missing) continue; in ModList_RebuildList()