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Searched refs:ft1_allow_shared_team_units (Results 1 – 7 of 7) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dscenario.cpp561 valueFlags1 |= ft1_allow_shared_team_units; in loadGameSettings()
565 valueFlags1 &= ~ft1_allow_shared_team_units; in loadGameSettings()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/
H A Dgame_settings.h69 ft1_allow_shared_team_units = 0x20, enumerator
H A Dgame.cpp5864 if(isFlagType1BitEnabled(ft1_allow_shared_team_units) == true) { in update()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/gui/
H A Dgui.cpp138 game->isFlagType1BitEnabled(ft1_allow_shared_team_units)); in init()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_custom_game.cpp3557 valueFlags1 |= ft1_allow_shared_team_units; in loadGameSettings()
3561 valueFlags1 &= ~ft1_allow_shared_team_units; in loadGameSettings()
4104 …aring.setValue((gameSettings.getFlagTypes1() & ft1_allow_shared_team_units) == ft1_allow_shared_te… in setupUIFromGameSettings()
H A Dmenu_state_connected_game.cpp2285 valueFlags1 |= ft1_allow_shared_team_units; in loadGameSettings()
2289 valueFlags1 &= ~ft1_allow_shared_team_units; in loadGameSettings()
5035 if((gameSettings->getFlagTypes1() & ft1_allow_shared_team_units) == ft1_allow_shared_team_units) { in setupUIFromGameSettings()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.cpp2420 && game->isFlagType1BitEnabled(ft1_allow_shared_team_units) in renderResourceStatus()