Searched refs:ft1_allow_shared_team_units (Results 1 – 7 of 7) sorted by relevance
561 valueFlags1 |= ft1_allow_shared_team_units; in loadGameSettings()565 valueFlags1 &= ~ft1_allow_shared_team_units; in loadGameSettings()
69 ft1_allow_shared_team_units = 0x20, enumerator
5864 if(isFlagType1BitEnabled(ft1_allow_shared_team_units) == true) { in update()
138 game->isFlagType1BitEnabled(ft1_allow_shared_team_units)); in init()
3557 valueFlags1 |= ft1_allow_shared_team_units; in loadGameSettings()3561 valueFlags1 &= ~ft1_allow_shared_team_units; in loadGameSettings()4104 …aring.setValue((gameSettings.getFlagTypes1() & ft1_allow_shared_team_units) == ft1_allow_shared_te… in setupUIFromGameSettings()
2285 valueFlags1 |= ft1_allow_shared_team_units; in loadGameSettings()2289 valueFlags1 &= ~ft1_allow_shared_team_units; in loadGameSettings()5035 if((gameSettings->getFlagTypes1() & ft1_allow_shared_team_units) == ft1_allow_shared_team_units) { in setupUIFromGameSettings()
2420 && game->isFlagType1BitEnabled(ft1_allow_shared_team_units) in renderResourceStatus()